And so ends a year that I certainly couldn’t have predicted. For me, 2022 was the year I started writing for the public — including about #ttrpg for @[email protected], source of this hoodie (thanks @[email protected])

In this last thread of the year, some notes on my essays — & what’s to come.

I have tenure, but every year I write up an Annual Report for my chair to review (last year it was 71 p.). I'd just taught my 1st #ttrpg course that fall.

In my Plan for 2022 I said I was going to get work done on my book BEFORE FANFICTION & "write more for public"

My current annual report has to explain how in the course of this year I realized I had a more urgent book project, & that I put my time and attention towards that work.
At the end of 2021, @[email protected], a digital publication designed for folks to "ramble" away from their fields, accepted my first tentative piece intended for a wider readership. I'm grateful to @[email protected] & Sarah Tyndal Kareem for being incisive editors.

That piece came out as part of The Rambling's Valentine's Issue -- fitting, as it is an essay about love: both my fascination with the excitement of a new media form, & its capacity to show moments of real human feeling.

https://the-rambling.com/2022/02/12/ssue-valentine-2022-friedman/

Fantasy Friends - The Rambling

Emily Friedman explores friendship and pleasure in roleplaying games, as viewer and player. An introduction to "actual play" livestreaming on Twitch and YouTube, including the shows produced by Critical Role, HyperRPG, and Dimension20, and its connection to eighteenth-century media experiences. A meditation on the sympathies between the "All Work, No Play" lives of creators of all kinds, including academics. Contains spoilers for the Vox Machina campaign of Critical Role.

The Rambling
It's the kind of piece I expected to, if I was lucky, write more of this past year, for small lit mags or, if I was lucky, some place like LARB. In it, I am still in a bit of academic remove, even though at the end of it there's @[email protected], making a connection across the divide.

But none of the lit-mag style pitches worked out.

Meanwhile, before that piece came out @[email protected] emailed me about contributing to @[email protected] any insights I might have about #CriticalRole -- but spam filters ate it, so we wouldn't actually make a connection for months.

My first piece was commissioned in May & came out in September -- on the changing look of #ttrpg Actual Play. I got to talk to tons of folks, & found "Hi I'm working on a piece for Polygon" combined with my cred as an academic was a useful combo.

https://www.polygon.com/23334732/how-the-first-decade-of-actual-play-has-defined-the-template

The design behind actual play podcasts like Critical Role

We trace the format’s history to figure out why so many actual play podcasts have adopted a familiar format — and why others have moved away from it.

Polygon

It meant that when @[email protected] started a new series inspired by #Austen #Regency & #Bridgerton, I could get screeners & combine my desire to elevate Actual Play AND communicate about the 18th century's real contours & pressures.

https://www.polygon.com/reviews/23318857/dnd-dimension-20-court-of-fey-and-flowers-review-aabria-iyengar-good-society

My favorite new Austen adaptation is actually this game of D&D

Dimension 20’s new season, A Court of Fey & Flowers, will fill your life with joy ahead of the next season of Bridgerton. The D&D game puts Jane Austen and other Regency authors in the spotlight.

Polygon

I'm so proud that I'm not the only 18th centuryist working on #ACoFaF: not only did I build my fall grad course around Austen & games so I could teach it, I got connected to splendid early career researchers thinking deeply about the show. (see #ASECS23)

https://www.polygon.com/23389593/dimension-20-court-fey-flowers-finale-review-analysis

Dimension 20 used Jane Austen, D&D to tackle love, class, and equality

Dimenson 20’s A Court of Fey & Flowers finale did not disappoint. The actual-play series blends Jane Austen-style storytelling with Dungeons & Dragons, and it has a lot to say about love, class, and equality.

Polygon

I also got to write about #Austen on the video game side of things for @[email protected]'s Video Game Fashion Week -- and build on the research @[email protected] & I have been doing since 2020 on representation in Austen-inspired games. This essay was for her.

https://www.polygon.com/23401231/jane-austen-video-game-diversity-bridgerton

Jane Austen video games have been making progressive strides

We dig into Regency-themed romance games, like Northanger Abbey from developer Spiral Atlas, that diversified their leads in a pre-Bridgerton era.

Polygon
I also got to write about some of the most surprising twists in the flagship Actual Play shows -- which meant working to tight deadlines, crafting spoiler-free ledes, & when screeners were involved, keeping my mouth shut even as I livetweeted something I'd already seen.
I've been telling myself that my writing this year has been a learning experience, a writing-my-way-in to my book project on Actual Play, figuring out (& building) my audience. Figuring out chapter organization has been tricky. I wondered for a bit if I'd kidded myself.
Not long ago, I found my hook: staring at my home game table, days after talking to @[email protected], realizing suddenly the scenario playing out in front of me was one @[email protected] described to me from HIS home game. Everything converged.

https://www.polygon.com/23509083/dimension-20-neverafter-episode-3-brennan-lee-mulligan-interview
Battles have gone badly before in Dimension 20, but not like this

Dimension 20: Neverafter, a new horror-themed Dungeons & Dragons actual play series, is not messing around. Battles in this actual play have gone poorly before... but not like this. We chatted with game master Brennan Lee Mulligan about tilting the scales against some of the best players around.

Polygon

My colleagues cannot criticize me for abandoning peer-reviewed publication, though I think a lot about when & why. My essay on #Austen and the Amateurs appeared in AUSTEN AFTER 200, brainchild of @[email protected] with coeditors Annika Bautz & @[email protected].

https://link.springer.com/chapter/10.1007/978-3-031-08372-3_4

Austen Among the Amateurs

Austen was keenly aware of the strictures of writing for publication. Other writers of this period—professional and “amateur” alike—also realized the limitations of writing for the commercial public, and some chose to avoid it entirely,...

SpringerLink
I have forthcoming work on DeFoe scholarship's history in Cambridge UP's DANIEL DEFOE IN CONTEXT & 18th century fanfic in @[email protected], & essays in collections on Pop Enlightenments & #CriticalRole that are making their way through the reviewing & editorial process.

In 2023 I will continue to write for Polygon -- I have one piece with a looming deadline, & others with longer lead times. I hope to write more pieces like "Fantasy Friends" that introduce #ttrpg actual play to thoughtful literary audiences.

But most of all, I'm writing my book.

Books serve many purposes: I'm lucky to have a secure job where a book is expected for promotion. It's not REQUIRED that the book is ever read.

But I want to be read. It's tricky to be academically fruitful AND engaging to many readers.

I think I got better at that this year.

So, thanks to all of you who read and engage -- I hope wherever we end up in the times ahead, that will still be possible.

I am grateful to all those -- known & unknown to me -- whose stories I have been able to help tell, amplify, better appreciate. If I have a beat, that's it.

Note: according to the metrics of my job, this thread is silly, “unproductive.”

But I’m trying to learn from those whose work I’ve studied for over a decade: from manuscript authors who avoided commercial print to those who use new media to find some kind of creative freedom.

@friede Great article. I just watched this episode last week. I was on the edge on me seat the whole fight, as I’m sure the players were too.