Here's an old demo of an iOS game I worked on with some friends a while back. "Sweet Ride" was a top-down skating game in which the player used two fingers on the screen to control their hoverboard. Like a fingerboard!
I was the lead game designer, artist, and musician for this game. The art was #TrixelArt style and the music was created in Reason mostly.
The game had a lot of potential, but we struggled to turn it into a finished product. #gamedev
