Little bit of work on attacks, now an attack can have a little telegraphed effect + can launch you forward a little bit.

(Currently it only launches the attacker forward a little bit while the attack effect itself remains in place, probably should fix that)

Also at a point where it's quite easy to add new different creatures, so I've included a couple of them too for fun (although there's currently no variation in abilities or AI, just different models)

#godotengine #lowpoly #roguelike

@mcccclean is that some sort of debug menu / console that you use to spawn creatures? Did you implement this yourself, or is that an addon? Super cool!
@tducasse it is! it's probably less impressive than it looks - the whole game runs on an event system where the events are all defined as strings in the data files, so the debug console is really nothing more than text box that is hooked up to the event parser that I already built. (Godot comes with a very handy and flexible ui system built-in, so the text box itself was like 2 mins work)
@mcccclean oh very cool, that's pretty neat. Will have to experiment with something like that, I'm a big fan of creating small DSLs 😃
@tducasse it's something I've always tried to avoid in the past, for fear of overcomplicating things! but for this project I've decided to try and embrace overcomplication and so far it's going really well!