“Fun fact: #SimCity was forced to pretend that all parking lots were underground because the game would be really boring if it was proportional in terms of parking lots.”

Boring like too many real places ruined by too much parking?

#parking #ThePowerOfParking #cities #urbandesign #transportation #mobility #urbanism #urbanplanning
https://devonzuegel.com/post/we-should-be-building-cities-for-people-not-cars

We Should Be Building Cities for People, Not Cars

The way we live is shaped by our infrastructure—the public spaces, building codes, and utilities that serve a city or region. It can act as the foundation for thriving communities, but it can also establish unhealthy patterns when designed poorly.For...

devonzuegel.com
@BrentToderian That's what I think is cool with #cities:skylines: Cars actually park in streets and designated parking spaces. Probably not really to scale, because the games traffic is hard to handle as it is.

@Impactsuspect @BrentToderian Not at all to scale -- if you build an American big-box store with parking to scale, it will be relatively deserted. It only models every 4h person, to start with.

But then, C:S does have walking, public transport, and cycling as valid alternatives, it doesn't force you to create SC/American hellscapes.