My tech manager is going to kill me:

Anyone here ever ported a UE4 title to Android or iOS that is looking for work? We’re not a mobile dev, but have a PC and Console title that would be great for it.

I should add, this isn’t free or volunteer or anything. Legitimately looking for a good vendor. Hardest part is developing an input mask and overlay, because the project was started on UE4.1, before #unreal was free.
@urinalcake It's not still on 4.1 though right?
@joe_wintergreen god, that’d be a death wish for devs :) we brought it to 4.26 for Xbox, PS and Switch. We haven’t touched it since.
@urinalcake hmm that's reasonable then. It's possible I could have time depending on the deets if you wanna DM somethin'. Did the Adios port for Switch recently, mainly focused on content and blueprint perf
@joe_wintergreen ah heard, yeah will DM. The game is already incredibly optimized after we got done with it for the switch. It gets close to 60 on it, but we capped at 30, iirc. Just input work we need done, really.