#UnrealEngine 5.1 has a couple of really neat UMG additions 🧵https://docs.unrealengine.com/5.1/en-US/unreal-engine-5.1-release-notes/#umg/slateimprovements
#UnrealEngine 5.1 has a couple of really neat UMG additions 🧵@benui Woah. This sounds like what I've been trying to implement myself this week, so that I could detach and destroy widgets without losing data.
Will have to check if Viewmodels can live without the associated widgets though. Thanks for the tip!
@benui Woah, MVVM in Unreal? That's super cool.
I've been using MVVM for my qt and C# WinForms + WPF apps for a long time.