How it started vs. How it's going
#pico8 #verletIntegration
Don’t hesitate to check out my Patreon if you want to give me some extra motivation to finish this! 🙏🏻
https://www.patreon.com/johanpeitz
Johan Peitz | Patreon

making small games with big pixels

Patreon
@johanpeitz this looks really cool! Do you plan on doing an in-depth write up on how this has been achieved? I'm really curious
@lexplt Thanks! The verlet stuff it basically a direct port of this: https://stackoverflow.com/questions/42609279/how-to-simulate-chain-physics-game-design
How to simulate chain physics (game design)

I am trying to create a chain of moving objects for a game (AS3). So far, I can drag objects behind another object, but all I can do is make a link move closer to another link based on distance. It...

Stack Overflow
@johanpeitz This is incredible, what a great post, thanks!
@johanpeitz superfluid!
@ancientpixel Thanks! There's something with verlet integration that's ridiculously satisfying to watch. Can't get enough of it :)

@johanpeitz "How much fo you want to overengineer the cables?" "Yes."

I love it! 🤣

@robostreamer it wouldn’t be the same without it!
@johanpeitz verlet physics is a lot of fun! This looks really cool
@desttinghim Thanks! And agreed, so satisfying to watch and relatively simple to implement