Hi everyone! I've been here forever, but there's a lot of new faces here and I merged another account with this one, so I thought I'd do a little re- #introduction thread.

I've been working in the games industry as a console graphics programmer for about 6 years, I lead a smol team at a local outsourcing studio, and I helped ship Gears 5 and Gears Tactics.

I'm mostly not going to talk about *any* of that, and instead I mostly post about stuff like this:

Besides the cat, the objects in those pictures were all made with my project #TangerineCSG. 🍊 is a system for programmatically composing and rendering 3D models constructed from signed distance functions. In its current state it is quite useful for 3D printing. The renderer and game engine are both areas of active development, so it will probably be a while before anyone else is trying making games with it though.

I'm pretty open about the development process of 🍊. There's source code with a permissive license on github, and I like to post threads about improving the renderer and ideas making it faster and so on. It's a good time.

I use small projects to drive development and post about theme here, too. Right now I've been doing a lot of 3D printing with it, and I've been building a clone of the game Sigmar's Garden to build out the engine's interactive capabilities.

And if I do say so myself, 🍊 is pretty capable as a CAD program. The mushroom model shown earlier looks like it was printed with a multi-extrusion printer, but it was not - it was printed on a single-extruder printer and then assembled from lots of fiddly parts.

Anyways, I swear this is a normal game engine for making normal video-games with your normal human hands.

I'm glad to see this instance thrive, and I'm so excited that our little community here is growing. Let's build wonderful things together!

I'm going to conclude this thread with a video of the mushroom spinning like a top. Here's a video of the mushroom spinning like a top for your journey.

@aeva I'm guessing moving servers went smoothly as I'm still following you 👍 always fun when the the FOSS thing works.
@grimpunch yup! it looks like it worked pretty well
@aeva I am here for this content. Love spinning tops 👍
@aeva These are cool! <3
@Natsu_Kaze thanks :D
@aeva np! I really like how the printer lines look on the gold material. It gives it kind of fuzzy/suede look, which works well for the mushroom cap. Pretty cool! ^ ^ /
@Natsu_Kaze it has a really nice anisotropy to it too
@aeva I kind of figured just from the photo, but it looks even nicer in motion! Very pretty! ❤️ 👍
@aeva PRINTERS FOR THE PRINTER THRONE
@aeva really cool work! Happy to meet you here.
@aeva
What do you mean the cat wasn't done with #TangerineCSG. My whole life is a lie.
@aeva damn i didn’t know you could do such impressive graphics in a CLI!
@aeva I like these 3D printed fungi
welcome to fedi
@duponin been here since 2016 (my old matodon.social account), but nevertheless I appreciate the sentiment ^_^
@aeva Interesting background!

@aeva

Hey, there's AA gaming, and then there's the broader field of graphics as a whole. Both are interesting.

@aeva That's awesome. I worked on console games as a graphics coder a long time ago, and truly miss pretty much everything about it. I'm envious ;)

Some of my old game dev mates worked on the Gears series too, so you might have crossed paths. My last title was Burnout Revenge 360 (2006... way too long ago).

@aeva does catus know how to work the spinner? 👍