Currently reading "Writing for games theory and practice" by Hannah Ricklin. It's really good. It doesn't just dive into plot but talks about the realities of game writing and processes. Recommended to non narrative devs too as I think it explains the job wonderfully. So much of the job can be explaining what it is.
There's even a section recommending what functionality your tools need.
https://www.routledge.com/Writing-for-Games-Theory-and-Practice/Nicklin/p/book/9781032023052?gclid=Cj0KCQjwnNyUBhCZARIsAI9AYlFI_62az_o44EmvhAYDdn0Ktnkm-drFJ-ukr2RhZoG03zFh0owxKpoaAopuEALw_wcB
#gamedev #writing
Writing for Games: Theory and Practice

Focussing on the independent videogames sector, this book provides readers with a vocabulary to articulate and build their games writing practice; whether studying games or coming to games from another storytelling discipline. Writing for Games offers resources for communication, collaboration, reflection, and advocacy, inviting the reader to situate their practice in a centuries-long heritage of storytelling, as well as considering the material affordances of videogames, and the practical reali

Routledge & CRC Press
@Rebeccamwrites It's really really good. So approachable too!