Text-based games should take care to remain accessible to the #visuallyimpaired who use screen reading software. In this entry in my ongoing series of articles about my #Python project Blind Luck MUD, I write about the implementation of two simple commands that can make a lot of difference for how accessible a MUD is.

This is the second article in a row of mine that have been curated by Medium staff.

https://enfors.medium.com/blind-luck-mud-development-diary-entry-6-blind-mode-2a0f12871567
Blind Luck MUD Development Diary, Entry 6: Blind Mode

It’s high time Blind Luck MUD lives up to its ambition and adds a mode for the visually impaired who use screen readers.

@Enfors This brought back a LOT of fond memories for me. I played one called Calindrian Council all through high school. Towards the end, I was helping write new areas, gear, etc. If you want any help, let me know. I would be super excited to get involved with a new one.
@thelostengineer Thanks, I really appreciate the officer. Unfortunately though, I'm not actively working on that project anymore - my interests have since shifted towards tabletop roleplaying games instead. Really wish my interests didn't flutter around like an asent-minded butterfly so I could stay with projects longer, but here we are...