End of day 2 for me! #LDJAM #LD48 @[email protected] built an in-game vector-based level editor + rendering engine, and @[email protected] really made the squid come to life today! I'm always enjoying building camera controls, and adding sound effects!
Working title: "Emergency Squid" 🦑
Presenting: Squiggly Squid, a physics-based underwater platformer! Made in 72 hours for Ludum Dare 48 with @[email protected] and @[email protected]. #LDJAM
Play it here: https://ldjam.com/events/ludum-dare/48/squiggly-squid 🦑🐠🐟🐡