Time for another Ludum Dare game jam! \o/ This time, the theme is "Deeper and deeper"! #LDJAM #LD48
We changed the submarine idea to a squid, and controlling it is already pretty fun – a good sign! :) #LDJAM #LD48

End of day 2 for me! #LDJAM #LD48 @[email protected] built an in-game vector-based level editor + rendering engine, and @[email protected] really made the squid come to life today! I'm always enjoying building camera controls, and adding sound effects!

Working title: "Emergency Squid" 🦑

Lena wrote a (German) thread on the 72-hour development phase of this game! :) https://twitter.com/LenaSchimmel/status/1386994405668687875
Lena Schimmel on Twitter

“Zusammen mit @blinry und @flauschzelle habe ich mal wieder am #LudumDare48 teilgenommen. Und ich finde, kaum etwas gibt das magische Gefühl eines Game Jams besser wieder, als diese Screenshots, die genau 13 Stunden auseinander liegen.”

Twitter

Presenting: Squiggly Squid, a physics-based underwater platformer! Made in 72 hours for Ludum Dare 48 with @[email protected] and @[email protected]. #LDJAM

Play it here: https://ldjam.com/events/ludum-dare/48/squiggly-squid 🦑🐠🐟🐡

@blinry I somehow know this music. Is it used in some open source game I might have played?
@ho_chi_finn Very possible! It's "Arcadia", by the omnipresent Creative Commons composer Kevin MacLeod!