This paper presents a reference architecture for integrating AI-driven virtual humans into the Galleries, Libraries, Archives and Museums (GLAM) sector.
A proof-of-concept built in Unreal Engine 5 demonstrates how a metahuman curator can narrate, teach, and interact with digitized art — a glimpse into how cultural institutions may evolve into smart, participatory ecosystems.
https://www.mdpi.com/1999-5903/17/1/36
#DigitalHeritage #Metaverse #GLAM #AI #VirtualHumans #MuseumTech #XR #SmartCities #openaccess
A Reference Architecture for Virtual Human Integration in the Metaverse: Enhancing the Galleries, Libraries, Archives, and Museums (GLAM) Sector with AI-Driven Experiences

The digital transformation of the GLAM (galleries, libraries, archives, and museums) sector is a multifaceted process that must address a range of requirements and critical challenges, such as traceability, long-term preservation, and sustainability. The potential of disruptive technologies to revolutionize this sector is significant, offering new ways to overcome these challenges and align with the broader objectives of smart cities. While substantial research has been conducted on the digital transformation of the GLAM sector, many opportunities remain unexplored by various stakeholders. This paper contributes to the field by proposing a reference architecture rooted in a design-oriented approach for developing and implementing processes related to the digital transformation within the context of smart cities. To illustrate the practical application of the proposed architecture, a proof of concept was developed in the form of an immersive digital gallery, which features an AI-powered virtual storyteller. The gallery, built using the open, cross-platform, Unreal, incorporates digitized physical art and a virtual metahuman tutor who guides users through the gallery. This interactive 3D environment enables users to explore the space, engage with artworks, and interact with a virtual guide. The environment’s performance was evaluated using a keystroke-level model analysis. Key findings from a pilot study involving 10 users showed that, when directed by the AI storyteller, the average time to locate an artwork was 16.5 s, while the average time to ask a question was 15.8 s. By integrating such technologies, the GLAM sector can contribute to the cultural fabric of smart cities, fostering more sustainable, accessible, and interactive public spaces.

MDPI

Chinese AI “virtual humans” now outsell real people by live-streaming 24/7.

#AI #VirtualHumans #TechCulture #TheInternetIsCrack #PODCAST

Lessons and Legacies XV Comics page 2

Page two of the comics intervention in an essay I wrote with my colleague from Colgate University, Professor Noah Shenker. Published in June 2024 by Northwestern University Press in their Lessons and Legacies series.

The essay builds upon research we did at the Shoah Foundation and at various museums in which the virtual humans we discuss were installed. The essay is narrative and analytic in format and includes four pages of expanded scholarship in the form of comics. It’s a very good collection of essays on a range of intriguing topics.

Read the essay here. And check out the entire book here.

#AI #ComicsArt #PinchasDiT #VideoMachine #VirtualHumans #VisualEssay

Pinchas- DiT: Simulation and the Future of Holocaust Survivor Memory

PDF of the essay on the Dimensions in Testimony project produced by the Shoah Foundation at the University of Southern California. The essay focuses on the virtual human simulation based on motion …

Otto M. Art
Hello mastodon - by way of a bit more intro: I’m a bioethicist at #johnshopkins in #baltimore. My work focuses on #bioethics & emerging biotechnologies (#geneediting #stemcells #chimera #ai #virtualhumans #organoid #neuroethics ). Also #researchethics allocation of scarce resources, social media and #engagement - looking forward to giving this a try. https://bioethics.jhu.edu/people/profile/alan-regenberg/
Alan Regenberg, MBe - Johns Hopkins Berman Institute of Bioethics

Alan Regenberg, MBe [He/Him] is the Director of Outreach and Research Support and an associate faculty member at the Johns Hopkins Berman Institute of Bioethics.

Johns Hopkins Berman Institute of Bioethics

RT @[email protected]

Just had the most amazing convo with my friend Anamita about #virtualhumans #computervision and #visualsearch at the @[email protected] lounge at #VidCon2019.

🐦🔗: https://twitter.com/CathyHackl/status/1149463273202319361

Cathy Hackl #VIDCON #AR #VR on Twitter

“Just had the most amazing convo with my friend Anamita about #virtualhumans #computervision and #visualsearch at the @instagram lounge at #VidCon2019.”

Twitter