@mdhughes I keep deciding not to save (costs souls) and then dying, so I have not made it to choosing a class yet but maybe that day is today
https://mdhughes.itch.io/understone
#understone #itch_io #gameDev #lisp #callingSchemeLisp #scheme
@mdhughes I keep deciding not to save (costs souls) and then dying, so I have not made it to choosing a class yet but maybe that day is today
https://mdhughes.itch.io/understone
#understone #itch_io #gameDev #lisp #callingSchemeLisp #scheme
Also the #understone #fullVersion #release #announcement ! #gamedev https://mdhughes.itch.io/understone
I will play that on the Sunday morning in Europe weekly show at least (which I will do a backup recording of, the internet ate last week's).
#lispyGopherClimate https://toobnix.org/feeds/videos.xml?accountId=580185 #live #lisp #tech #podcast #weekly since 2022 at 0UTC Wednesday (Tuesday night in the Americas).
https://toobnix.org/w/1z43HJ2YboZUuE2U8LKRMj
#climateCrisis #haiku by @kentpitman whom has also told me not to ruin the dramatic tension by just saying what (if?)
https://github.com/netsettler/netsettlement !!!!!!
Starting a lisp #zine ! See https://lispy-gopher-show.itch.io/zine/devlog/1560799/ansi-cl-clim-20-spec-zine-jam-instruction-copypasta . Also: https://codeberg.org/screwlisp/shizamuran-sudokus
@mdhughes #underStone #gamedev https://mdhughes.itch.io/understone
UNDER STONE 1.1 release!
https://mdhughes.itch.io/understone
Complete game with:
Help!
Saving!
Job change!
Items!
Merchant!
Second dungeon!
WOW!
$10 or PWYW.
Got the inventory interface done ("done", yes I know Chainmail is too long), will finish implementing it tomorrow. SHOULD be ready to put up the update on Friday!
I now have items, and can toggle inventory on/off! I probably spent more time getting those item bubbles right than actually making the items, including drawing some fancy new art (best part of 16-pixel, 16-color art: I can sorta do it!)
Tomorrow I'll make them do something.
That phase where I am alert, I should work on more maps so I can update Under Stone, but oh god mapping, my darkest nemesis.
I like *having* maps. I am, I think, pretty good at it, aesthetically. But it's so tedious! Which is why 90% of my games have random content generators, so I can play it and not get bored but also so I don't have to map it.
Maybe I could work on item drops instead, that's good math-y work.
#gamedev #understone
Been busy on Under Stone.
Save/load (one save slot, & it costs).
Visibility. I used the easy version which only does on/off. I *could* do some software archaeology & convert my 25-year-old partial-vis & lighting code, but that's a lot of effort for having a few greyed-out grids instead of dark. This is not doing a raycast per frame or anything, it's ONE sweep of the map.
Gonna draw some more maps now.
OK, now I have non-fixed stats (before it was just (+ 20 (* level 5)) for most things), & you can change jobs! Knight, Valkyrie, or Wizard.
Before I put this up, I want some way to set your name, & save/load.
The fussy part here is that saving anywhere would wreck later levels, so I have to make saves harder than that. Gold's an obvious gatekeeper, but I already use that for resting. Maybe add another currency like Souls?
Changed my data format from dumb text parsing, to sexprs, which made my parsing so much easier. I never learn this first thing in a project, I just think "I'll pull in string lines" & then I need a bit more structure.
Some NPCs will be a little more usesful in next version.