I have a background point to my devlog https://gamerplus.org/@screwlisp/115483404317168585 and my #tootCoding #programming experiment in general. My whole experience of the true meaning of tootCoding is that it is just #interlisp medley's executive's
USE foo FOR bar IN line-number
history redo. On one hand, realising the similarity I can crib from Interlisp's design. On the other hand, you know, we can just run modern interlisp in-browser or natively. https://online.interlisp.org/ https://interlisp.org/software/using-medley/ #lisp
screwlisp (@[email protected])
Attached: 1 image https://screwlisp.small-web.org/lispgames/the-other-threeish-checkmarks/ #commonLisp #programming #McCLIM #gamedev #devlog #itchio using my own #NicCLIM map editor. I guess the checklist I wrote before is now 1. Make a map, as above ✓ 2. Fill in subrectangles of a map with another map ✓ 3. Pop up some pictures and dialog using CLIM’s accepting-values 4. Use a door in the map to enter another map ✓ 5. picturize the map symbols ✓ though there are clearly a few teething / #gameJam -ing pains. #lispGameJam . What do you think?