My TinyShed game engine is now logically complete (video)

Featuring node-based input handling, audio synthesizer, and animation :D

#laGUI #TinyShed

#TinyShed engine is mostly complete feature-wise. Today I added camera alignment for game player, also auto-start with maximized player option, so this way it's just like playing a game when launching the program.

I'll slow down the dev for this program for a while and prioritize art stuff in the following months.

#laGUI

Further work on #laGUI #TinyShed engine for the node driver, now it can be triggered on different events, and has keyboard driver as well. Can be used to play sounds or perform other actions.

Animation Node 😄

It's got transport control

and it can also select whether to use instanced or collective animation

#laGUI #TinyShed

So for the animation thing for my #TinyShed engine, I decide to go with editor global animation + player retarget to achieve separation between player and editor, and we don't need to have back references.

Quantization node working :D

Now I can do a perfect "Ding Dong"!

#laGUI #tinyShed

Maybe it's my lo-fi blueprint system? XD

#laGUI #TinyShed

#lagui and #TinyShed engine improvement: now supporting shape gradient with #nanovg :D

(The animation system is written too complex to support file asset so it will still take a bit time)

Punch some holes with nanovg #lagui #tinyshed

My #TinyShed Engine now capable of Modelling -> Shading -> Gaming full process :D

#gamedev