It has been a while, but this sounds like a great thing to add to an RPG as a red herring (or not as one): The Old Man of the Lake: https://mikedashhistory.com/2011/05/09/the-old-man-of-the-lake/
It has been a while, but this sounds like a great thing to add to an RPG as a red herring (or not as one): The Old Man of the Lake: https://mikedashhistory.com/2011/05/09/the-old-man-of-the-lake/
“Tamám Shud”
The case of an unsolved murder in Australia...or possibly a suicide? Spies might be involved?
This would be very useful for anyone writing a bronze age game, with layouts of a town, information on food eaten, house layouts and so on!
Oh hey, getting into clearing out my tabs again and found this article perfect for an ice age game, or one that draws on a mysterious ice age site: https://arstechnica.com/science/2020/03/enigmatic-circles-of-mammoth-bones-in-eastern-europe-date-to-ice-age/
This looks like a really useful source of maps for games
This looks like a really useful source of maps for games
Oh, this is cool. A very short history of the (very short lived) actual illuminati.
https://www.heritagedaily.com/2021/11/the-history-of-the-illuminati/142001
For all I've seen them used in fiction and conspiracy themed games, I didn't know much about the actual group, such as how short lived they were and that they were Bavarian. Honestly, I figured some conspiracy people made them up whole cloth.
....Kinda pointless saying "You can use the illuminati in games" since every modern conspiracy thriller GM has already used them, but you might see something cool in there.
https://ca.news.yahoo.com/canadian-researcher-cracks-135-old-194232160.html
Something of use for your late 19th century North American game: https://ca.news.yahoo.com/canadian-researcher-cracks-135-old-194232160.html
It has been a long time since I did a #suppressedtransmissions post:
I'm thinking about what might be seen in a modern horror game when we start using fibre optical cables to monitor underground activity on a large scale.