Okay, I managed to wrap up with Rusted Moss earlier than I had expected, but then again, I also “only” needed three streams for Moonlit Farewell.

Anyway, as usual: No summary, because spoilers. But I had a good time! Except some bosses and certain machines around the map, but I managed to get over them in the end (after relying on the accessibility options three times).

This also marks the end of the Rusted Moss stream series, which means I'll put up another game selection poll soon™.

As always, I hope everyone enjoyed today's stream and the stream series in general. Thank you all for joining  

#streamSummary #rustedMoss

Not a lot of visual progress but we did a lot of UV mapping on @copygirl's model today and got the hair prepped for texturing!

Also thank you copy as well as @ExpiredPopsicle for the raids!

#streamsummary

Didn't do a ton but it was really cute getting to hang out with lizzie and chat a bit. We briefly hopped into the tutorial world but didn't have steam left to get very far into it.

#StreamSummary

Set up the power/wireless switches again so we're pretty much back to where we were before. Then helped a new friend set up a fistbump feature for their avatar.

Also have a clip of us removing a cursed object from an avatar we couldn't figure out where it came from ... until it turned out it was somehow equipped on someone else entirely!

#StreamSummary

ALRIGHT! Finally. War is no more. Well, you know. The Rusted Moss boss, at least. Even though I did have to turn on the accessibility options, reduce its health to 75% and give Fern infinite MP so that I could spam-heal through the fight. Oh, well.

But I did beat a bunch of other bosses with those options turned back off again. Maybe it was the attack patterns of War that made it so incredibly hard for me to beat it.

On top of that, we also revealed a lot more of the map, and even retrieved another 3 pieces of Titania! Now there's just another 3 to go until… err… we can reassemble Titania? I really don't know what to expect.

As always, I hope everyone enjoyed today's stream. Thank you all for joining 

#streamSummary #rustedMoss

Surprisingly, not so much!

We actually got a bunch of story missions completed as well. While doing that, we have yet again been demonstrated how... vengeance-driven (that's probably the best way to describe it) Aiden Pearce actually is.

On the side activities side of things, we got started with the weapon crates scattered around Chicago, and have found a few explosive goodies in them. Need to unlock more ctOS towers to find all of them, though.

As always, I hope everyone enjoyed today's stream. Thank you all for joining  

#streamSummary #watchDogs

Ended up being in VR for pretty much 7½ hours, and I only stopped because my controllers ran out of juice. As for the progress: I'm back to ⅓ of the old functionality. The ProtoFlux code is looking a lot cleaner, even though I've decided to combine more code into fewer prints. Here's the two I made today.

#StreamSummary

Hm. I have to say, I didn't perform as badly as I had expected I would. Still not a stellar performance. But I'm having fun playing this game.

So, without spoiling too much, our character, Fern (no, not the Frieren character), and her “sidekick” Puck have blown up and escaped from a laboratory that was running experiments on both of them. Their new goal is a bit of a spoiler, but suffice it to say that a bunch of other characters we have encountered are not… happy about it.

Either way, we've already bonked a few bosses, but they're becoming more and more of a challenge for me and my 1.5 brain cells. Let's see if I can sort out this boss I've been stuck at next time.

As always, I hope everyone enjoyed today's stream. Thank you all for joining  

#streamSummary #rustedMoss

Well I've never made a high ponytail because but I actually love how this came out! Now on Friday we can start texturing!

#streamsummary #b3d

Wrapped up the move to #Bevy's picking system, added some more colorful blocks (with cute names), and then added a very basic but functional block selection UI. Getting there!

#StreamSummary