I post so infrequently these days. Back in my Twitter days (15+ years ago), I'd tweet four or five times a day. Now weeks pass.

Just me? Or are we all just starting to disengage from social media?

Anyway, I'm still coding away. I have an #atarist production in the works, which will be presented in a similar way to #FrankenSTOS, but around a very personal subject. As before I'll be using my #STOS extension, which I keep adding to (and seemingly, never releasing).

I'd like it finished for #BuxtonBytes, but I suspect it won't be. I seem to go through creative peaks and troughs.

It's very much a proof of concept production at present and I hope to get another awesome artist involved as I near completion.

Anyway, I'll go back to lurking now.

#demoscene #retrocomputing

" ... Michels seems to have retained his belief that the workers had an innate need to venerate their leaders, and only charismatic leadership could shake them out of their passivity. It is a matter of historical record that Michels ultimately found his own charismatic leader in the shape of Benito Mussolini."

Patterns of Force vibes! #stos

So, last night, I watched an awesome video about STOS, AMOS and Klik & Play - an interview with Francois Lionet, the guy behind these awesome pieces of software.

If you have any interest in Amiga coding, I strongly suggest you check it out:

#Amiga #atarist #retro #retrogaming #retrocomputing #amos #stos

https://youtu.be/JhEY5pqe5SQ?si=s6MaDPyDPlRobAwh

He Taught a Generation to Code! Meet the Legend François Lionet

YouTube

Well, one idea definitely seems like it can work. Have coded an entirely new #STOS command to handle it and I think it should look quite impressive/nice if it comes off.

Of course, this is just one effect in what’ll probably be another smorgasbord of a screen like FrankenSTOS was, but it’s cool to feel I’ve got some inspiration coming.

Oh, and rather frustratingly, I’ve just managed to shave an absolute shedload of cycles off a routine I used in my last screen. Hey ho. 🙃

#atarist #demoscene #retrocomputing

Finally, after 11-ish months of work, my entry for the #SillyVenture Demo Party is complete and I'm going to submit it in the morning (in the 96K category). I'm really happy with how this has turned out. It's snappy and definitely not boring, whilst doing some stuff in #STOS that's never been done before. It won't break new ground in the scene, but it certainly breaks new ground for a programming environment that people sometimes talk about with disdain.

I'm going to keep working on my custom extension, to build more functionality into it that other people can use.

I can't believe that I've spent the best part of a year working on something that people will see in about three minutes, but that's demos for you.

Onto the next project!

#demoscene #atarist #retrocomputing

There has to be #Vulcan Yogurt, right?

#STOS

After 11 months of work, my #demo entry is complete. I circulated a "release candidate" around a few friends to evaluate, before I submit as an entry to #sillyventure (which is next month).

Nearly a year's worth of work to produce about 3 minutes of eye-candy. Phew.

I'm really pleased with it. I've made #STOS do stuff that hasn't been done before, as well as having an extension I can now build on and refine further. Some of my commands replace existing ones and are massively faster. Not groundbreaking, I know, but some people will find the extension useful when I release it.

No doubt there will be a few tweaks to make beforehand, but I'm looking forward to taking a break until the New Year, playing around with my #spectrum and finally finishing Elden Ring!

#demoscene #atarist #retrocomputing

I've made a few demos in #STOS before, but this next release will be my first hybrid effort where I've coded my own routines in assembly to try and speed up some of the slow original commands.

I've now made this an extension for both the interpreter and compiler. When I'm happy with things I'll release this for others to use.

SillyVenture is in November. My aim is to release the screen for this event.

I literally coded my first proper #demoscene effect in #AtariST 68000 assembly language last night.

I’ve then made it in to a #stos command you can use.

You have no idea how happy this makes me - only got my head around things about 35 years too late!