Stationeers in a nutshell:
Day 0: "Oh, this looks kinda nice"
Day 30" "...so the ideal gas constant is the product of Avogadro constant and Boltzmann constant..."
#Gaming #gamingonlinux #stationeers #casualthermodynamics #IDidntAskForThis #MaybeIDid
Stationeers in a nutshell:
Day 0: "Oh, this looks kinda nice"
Day 30" "...so the ideal gas constant is the product of Avogadro constant and Boltzmann constant..."
#Gaming #gamingonlinux #stationeers #casualthermodynamics #IDidntAskForThis #MaybeIDid
Found someone to play Stationeers with while playing Baldurs Gate 3 with another group of people. First of all, I should reconsider to choose less time intensive games ...
Anyway, we are not creating a board to plan our station 😁 currently thinking about the power and air filtration.
Really happy I found someone to play Stationeers with, it's a great game but there is so much to do as a single player.
I've spent a very enjoyable few days over Christmas playing #Stationeers with my brother and a misc person from my Steam friends list.
Co-op multiplayer really changes and improves the game. A lot of builds that are fine for single player become inadequate, but on the other hand you can get so much more done with more people available.
N.b. I think this is a game where open servers are infeasible; a griefer would be able to ruin the game in seconds.
Two more things:
- It runs really well via Steam for Linux
- 16 GB of RAM probably won't be enough; I would recommend 32 GB
Further thoughts on #Stationeers: I'm still playing this obsessively.
It's nice to play around with the thermofluid mechanics and control theory that I haven't touched in 20 years. The survival, base building and systems engineering elements of the game are very enjoyable.
I think the mining gameplay is a little tedious and could be improved
If you enjoyed #Factorio or #OxygenNotIncluded, I highly recommend Stationeers. There's currently a Steam sale.
#Stationeers (from RocketWerkz) is a game that I hadn't come across until very recently, but it interests me in a way that no game since #Factorio has.
I enjoy the way that gases and liquids are simulated, and having to write simple but extremely practical assembly programs to automate the processes necessary to survival. I've already sunk a tonne of time into it.
“Players would benefit from an undergraduate level education in general engineering,” is a high barrier to entry, though.
@jimbob There are a bunch of video games where you need to do actual programming inside the game to accomplish things, without being games about programming.
For example: #Stationeers requires the user to program microcontrollers using MIPS-like assembly and insert them into devices
The Zachtronics puzzle games (e.g. #ShenzhenIO) are all fundamentally about programming.
If 10yo is already into gaming, this could be a good way to learn the basics.
Finally decided to start a new #stationeers run (with the new terrain).
Mimas, Stationeer difficulty, Brutal start.
After 4 stressful in-game days, I got air and power settled. I fear that I'm not going to figure-out water before it's too late.
I think it's time for a new Mars run on Stationeers. I haven't played with the newest update.
DayZ creator Dean Hall is a changed man - after years of living the high life, he's focused on saving a studio that flew too close to the sun