coagula.zip - Coagula by Tim Elek in the Quake archive at Quaddicted.com

Small Metal space floater. Origin of the well-known Coagula style (tight space maps requiring the player to work his way upward).<br />This file was repackaged by Spirit. You can find the original .zip in the <a href="http://www.quaddicted.com/filebase/trash/" rel="nofollow">trash</a>

coag3_negke.zip - Lower Forecourt by negke in the Quake archive at Quaddicted.com

A big, open, twisted, confusing, hard and unconventional coagula map. Sweet id texturing and a lot of fresh gameplay ideas. Can be frustating.<br /><br />The progs.dat is for Darkplaces users only. Consult the readme in any case, you will regret it otherwise.<br /><br />Note:<br />This map features two different game modes.<br /><br />Skill 0/1: exploration mode (finding keys, pushing buttons, solving puzzles)<br />Skill 2: DMSP-like mode (deathmatch against monsters with respawning items)

This week I finally finished a project I've been working on for the last few weeks: A map, laser-engraved into a ca. 60x70 cm piece of plywood, showing the @spaceapi opening states of hackerspaces in central Europe using red/green LEDs. All of that in a nice wooden frame, now on the wall at @CCCBasel.

Details on the project can be found in our Wiki (in German): https://wiki.ccc-basel.ch/index.php/SpaceAPI-Karte
or in the git repository (in English): https://git.kabelsalat.ch/s3lph/spaceapi-led-map/

#spaceapi #spacemap #map

SpaceAPI-Karte - CCC Basel Wiki

Author(s): Tim Elek
Title: Coagula2: Flesh
Date: 17.02.2001
Small Metal space level.
This file was repackaged by Spirit. You can find the original .zip in the trash

https://www.quaddicted.com/reviews/coagula2_flesh.html
#metal #spacemap #small #void #quake

coagula2_flesh.zip - Coagula2: Flesh by Tim Elek in the Quake archive at Quaddicted.com

Small Metal space level.<br />This file was repackaged by Spirit. You can find the original .zip in the <a href="http://www.quaddicted.com/filebase/trash/" rel="nofollow">trash</a>

An eye in the sky can find a route around even the sneakiest hazards hyperspace presents this traveler of the future. An oldie but a goodie, as I adventured into some ideas of vertical cursive script and fantastic voyages in space. My "Starship route map".

#art #MastoArt #digitalart #digitalpainting #painting #hyperspace #starship #map #spacemap #spaceart #scifi #sciencefiction #scifiart #sciencefictionart

Author(s): Chainer, Pushplay, Tyrann, [anon], distrans, necro...
Title: The Coagula Contest 2
Date: 13.08.2003
https://www.quaddicted.com/reviews/coagulacontest2.html
#spacemap #contest #small #void #coagula #quake
coagulacontest2.zip - The Coagula Contest 2 by Chainer, Pushplay, Tyrann, [anon], distrans, necros in the Quake archive at Quaddicted.com

Results of the second <a href="coagulacontest.html">Coagula contest</a> (judged by Underworldfan):<br /><br />1st: tyrcoag: Outside In - Tyrann<br />2nd: pushcoag: The Vertical Mile - Pushplay<br />3rd: nesp10: Embers of Cruelty - necros<br />4th: jesus: Jesus Wants You - [anon]<br />4th: discoag2: Usher Recompiled - distrans<br />6th: chain3: Indigo - Chainer

Das @OpenLabAugsburg sorgt für Uptime im Süden 😉

#openlab #spacemap #spaceapi

Kongress #37c3 ist vorbei. Leider konnten wir die #spacemap nicht rechtzeitig fertigstellen. Die Post und ein defekter Akku eines Schraubendrehers kamen hatten andere Pläne.

Nächstes Jahr klappt es hoffentlich. Und wir können dann den Offnungsstatus der Hackerspaces positionieren

coag3_negke.zip - Lower Forecourt by negke in the Quake archive at Quaddicted.com

A big, open, twisted, confusing, hard and unconventional coagula map. Sweet id texturing and a lot of fresh gameplay ideas. Can be frustating.<br /><br />The progs.dat is for Darkplaces users only. Consult the readme in any case, you will regret it otherwise.<br /><br />Note:<br />This map features two different game modes.<br /><br />Skill 0/1: exploration mode (finding keys, pushing buttons, solving puzzles)<br />Skill 2: DMSP-like mode (deathmatch against monsters with respawning items)

So schaut das Ding in Foundry aus. Der Fog of War repräsentiert die Sensorreichweite, natürlich. Die Aufgabe ist das Asteroidenfeld zu überleben, und den Fluchtvektor zu erreichen - ich bin ganz schön stolz. :D
#ttrpg #pnpde #SpaceMap #FoundryVTT #FogOfWar #StarWars #SWREUP #REUP