6. RPG that is easy to use:
Well, the easiest RPG possible is my SIX WORD RPG!:
Describe characters. Roll dice. Gamemaster decides.

Often one or more players want more structure (and therefore more difficulty), but SIX WORD RPG! is complete and requires no real training, except on the fly we discover the game.

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@ruralgloom I wouldn't use Risus, why bother?, but I've run my SIX WORD RPG ("Describe characters. Roll dice. Gamemaster decides.") quite a lot. Often I'll write a few spot rules as we go, or have some game book on the table for lists of stuff. There's a lot of FKR (Free Kriegspiel Revival) "games" like that, too.

Works fine if you have players who engage with the world, not systems, and are willing to write and think about their characters.
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@zepfhyr @Tim_Eagon I very hard disagree that the D&D rules were ever precise or well-designed.

Anyone can play my SIX WORD RPG with or without other books on the table:
"Describe characters. Roll dice. Gamemaster decides."

An actual rulebook is supposed to do more than that, establish fair expectations for play. It's not helpful to say we can freeform wherever we want, everyone already knows that. D&D fucks up/abandons one or more areas in every edition.
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