WIP: I decided to screw around with my virtual clay again to see if I could freehand a squatch body for the hell of it. just been adding clay to the clay square at the bottom. definitely feeling squatchish.
R8 my 3D Modeling Skillz ✌️✌️
Heres a few shots of the current model I'm working on. Its the female version of my oc Widdly. Part of the goal for this was to go as low resolution as I could without losing quality. Mostly for use in VR and animation.
She was made using a combo of VR and desktop tools. She still needs to be rigged.
Concept was done with clip studio paint.
Blocking and retopology in Blender.
Sculpting using ShapelabVR
Textures done in 3d coat.