#SHAPES for #Blender3d: Quick Tip 13

Easily overlooked: Blend Preview! Shape keys aren’t just about shape, but also about motion. A shape may look fine, but animation can show bad vertex movement. Repeated tweaks/checks are required 'til the deformation is final.

#b3d #rigtip #character #3danimation

#SHAPES for #Blender: Quick Tip 12

Easily remove partial shape key data to clean up shapes or remove unwanted influences. Makes use of selecting vertices which are affected by the shape key.

#b3d #Blender3D #rigging #rigtip #character #3danimation

#SHAPES for #Blender: Quick Tip 11

Filter by Value is a highly useful and powerful, yet underrated feature. You can easily filter either partial or full values. This helps to find currently active channels when dealing with large rigs.

#b3d #Blender3D #rigging #rigtip

Making some good progress with the core functions of #SHAPES for #Blender
Doesn't look like much but these pretty important for many workflows.
#b3d #Blender3D #rigtip #animation #rigging

🔥 SHAPES is coming to #Blender! 🔥
The industry-proven shape key editor, built by artists, for artists, is now in development for Blender.
Watch the teaser and get a first glimpse of what's coming.

https://youtu.be/i3m95N6tRNM

#b3d #Blender3D #SHAPES #animation #rigging #rigtip

The decision has been made: There is a new side-project! #SHAPES #Blender #b3d #animation #animation3d #rigging #rigtip #3d #3dart
The #LinkView #addon for #Blender is now ready to support Action Slots, new in Blender 4.4. #3d #b3d #rigtip #nodes #rigging #animation

What a fucking edge case...

If the UVs on the driver mesh of a uvPin node change such that the coordinates are now off mesh, it won't break...

...until the next time you open the file.

#maya #rigging #rigTip

The #LinkView #addon for #Blender will have the ability to find and display invalid drivers. Very helpful to reveal deleted data blocks and renamed properties. #3d #b3d #rigtip #nodes #rigging #animation
The #LinkView #addon for #Blender will have the ability to find and display object and collection pointers inside #GeometryNodes. Here's a short preview of how it might be helpful.
#3d #b3d #rigtip #nodes #rigging #animation