Bridge 2D vectors and 3D entities with RealityKit mesh extrusion. Extrude Swift Path data into 3D shapes using ๐โ๐๐๐๐ธ๐ฅ๐ก๐๐ข๐ ๐๐๐๐๐๐ก๐๐๐๐ for depth, chamfer radii, and per-face materials.
๐: https://stepinto.vision/example-code/realitykit-basics-extruding-meshes/ by Joseph Simpson (@vrhermit)
And no matter how cool we believe it is to use Gantry on macOS, there is an extra magic when playing with it on iOS https://youtube.com/shorts/Qw0Le0k0zA4


Weโre happy to share that Preflight, the quality gate for OpenUSD, is now in public beta! ๐ซ
Learn more and sign up here: https://preflight.reality2713.com/
@elkraneo @reality2713
#OpenUSD #USDZ #HydraStorm #RealityKit
๐ข AVP Animation Exporter Pro is a new Blender addon for exporting skeletal animations to USDZ format, optimized for Apple Vision Pro and Reality Composer Pro. Mike Bundy shares his thinking on the project in this article.
#visionOS #AppleVisionPro #RealityKit #Blender
https://stepinto.vision/articles/i-spent-way-too-long-getting-blender-animations-into-vision-pro/
https://www.youtube.com/watch?v=aoFBZhg69SY
Spent some time figuring out how to work with blend shapes in #RealityKit last week.
Easier than expected.
Video description: Demo application showing a plasma sword spinning. There are 4 sliders that control the amount of influence each blend shape has over the shape of the sword's blade.
on the left side of the video is a view showing example code.
Starting in visionOS 26, we can observe changes on RealityKit entities. Let's observe an entity position and a value in a custom component. We can use the values directly in SwiftUI views or listen for changes and apply side effects.
#visionOS #SwiftUI #RealityKit
https://stepinto.vision/example-code/realitykit-basics-entity-observation/
When working with Image Presentation Component, we can read aspect ratio, image size, and the size of the presentation in our scene.
#visionOS #RealityKit #SwiftUI
https://stepinto.vision/example-code/read-meta-data-from-image-presentation-component/