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#A11y #SpatialComputing #Swift #ScienceFiction
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Big release for Snapshot Testing: full support for Swift Testing attachments!
🎉 https://github.com/pointfreeco/swift-snapshot-testing/releases/tag/1.19.0
During production of Finding Nemo, we started using Linux boxes in addition to SGIs.
Why?
3D painting software we wrote for laying out coral was written in C++ using templates, and the debug info was too large for IRIX, but was debuggable on Linux.
Was this a 32 bit vs. 64 bit issue?
No.
IRIX reserved half the address space for the kernel, while Linux only did a quarter.
So on Linux, we had 3GB, and the symbols fit.
It was a 32 bit show, both machines had 4GB max.
Plenty for Finding Nemo.
This time was especially difficult because we upgraded to SwiftUsd 6, which contains a new version of OpenUSD. But now, finito. The new version is being reviewed.
And just the fact that we can ship a native Swift app with this level of USD tooling is motivating...