#PS2 #ps2dev #homebrew #gamedev #athenaenv #athena #javascript
A PS2 HD-ready game I'm making. Presented in 640x720 with 2:1 pixels.

Ok, so yesterday I was too tired, apparently.
Finally got the ps2gdbStub "working", as in I can set breakpoints, connect remotely, see the listing, etc. But there's lots that does not really work, see https://github.com/ps2dev/ps2gdb/issues/4
I'll live with ps2link debugging then.

Next time I'll have to remember not to strip the elf if I want it to work with gb. Stripping the elf is too kinky. #PS2Dev

Playing around with the #ps2sdk toolchain a bit. Compiled & ran a simple "hello world" on the console too. While the toolchain is easy to obtain and setup, the info on how to use it is quite sparse, and I haven't yet found if there is a way to use gdb with it or if the only supported debug is via prints and the #ps2link exception handler. #PS2Dev

ha impulsat:
Today is an important day for #PS2 and #Retro lovers. Finally, we have 240p support in #RetroArch
Settings -> Video -> Output -> Screen Resolution
240p probably is the recommended one to play in CRT, however, 480p is recommended for HDTV (component cable is needed!)
#PS2Dev 👾👾
http://nitter.nixnet.services/fjtrujy/status/1445665541507538947#m

2021-10-06 08:21:38

Francisco J. Trujillo (@fjtrujy)

Today is an important day for #PS2 and #Retro lovers. Finally, we have 240p support in #RetroArch Settings -> Video -> Output -> Screen Resolution 240p probably is the recommended one to play in CRT, however, 480p is recommended for HDTV (component cable is needed!) #PS2Dev 👾👾