I'm afraid I never said I'd open source this piece of code. The #moc3 code was open-sourced from beginning but the #cmo3 code is not. Considering the time and effort I have spent on that (much more than moc3) it's not an easy decision for me to open-source that for now.
If you want to prove you can do some real original work (better than "a deeply flawed and potentially unfixable piece of software") other than that unsuccessful "CVE", go ahead and make an open-source one by yourself. However, it's obvious that your "100% legal, FOSS reimplementation of Cubism Core" won't be able to clone cmo3 implementation because with basic inspection of cmo3 you'd have realized it's just a simple serialization of Java objects, while your OpenL2D - if it's not a simple clone of inochi - was not written in Java but D (just like #inochi).
And I think you already know you don't have to clone cmo3 if you really want to make your L2D system. You can make your own project format (if it's not .inx), as long as you can compile the project file to a moc3 file. I have no idea why you'd be interested in moc3 to cmo3. Try finding another "CVE"? You won't need this, either.
"" Feel free to make it yourself ""
The #inochi , #live2d #community in a nutshell
Even #Sims4 was easier to get into.
Nothankuuuu
https://github.com/UlyssesWu/D2Evil/issues/6
Oh and #java ?
Huh
Ohwell
#repost •acws #acws
If you want to prove you can do some real original work (better than "a deeply flawed and potentially unfixable piece of software") other than that unsuccessful "CVE", go ahead and make an open-source one by yourself. However, it's obvious that your "100% legal, FOSS reimplementation of Cubism Core" won't be able to clone cmo3 implementation because with basic inspection of cmo3 you'd have realized it's just a simple serialization of Java objects, while your OpenL2D - if it's not a simple clone of inochi - was not written in Java but D (just like #inochi).
And I think you already know you don't have to clone cmo3 if you really want to make your L2D system. You can make your own project format (if it's not .inx), as long as you can compile the project file to a moc3 file. I have no idea why you'd be interested in moc3 to cmo3. Try finding another "CVE"? You won't need this, either.
"" Feel free to make it yourself ""
The #inochi , #live2d #community in a nutshell
Even #Sims4 was easier to get into.
Nothankuuuu
https://github.com/UlyssesWu/D2Evil/issues/6
Oh and #java ?
Huh
Ohwell
#repost •acws #acws