Collectable system is done :)

#GameDev #IndieBR #MadeWithNene

In today's โ„‚๐•ฃ๐•ฆ๐•Ÿ๐•”๐•™๐•š๐•Ÿ๐•–๐•ค๐•ค & ๐“ฌ๐“ป๐“ฎ๐“ช๐“ถ๐“ฒ๐“ท๐“ฎ๐“ผ๐“ผ: squash and stretch.

There's no change in animation, just in code.

With that said, be sure to make your sprite drawing frame customizable, I had to re-implement a framework function to extend this functionality.

#gamedev #MadeWithNene #nelua

โ„‚๐•ฃ๐•ฆ๐•Ÿ๐•”๐•™๐•š๐•Ÿ๐•–๐•ค๐•ค & ๐“ฌ๐“ป๐“ฎ๐“ช๐“ถ๐“ฒ๐“ท๐“ฎ๐“ผ๐“ผ

We (the team) were a bit bothered with the amount of time consumed by restart transition.

Now is faster by identifying that it was a level restart.

(art and animation by Leonardo)

#GameDev #MadeWithNene #nelua

Transition finally works!

(Art and animation made by Leonardo)

#gamedev #nelua #madewithnene

Working again on my game, the GUI it's probably finished (thanks Polyglot project for translations!)

Now I need to save these settings  

(pixel-art made by Leonardo)

#gamedev #madewithnene #nelua