Some progress on my #lispgamejam entry. This is just placeholder, my son is drawing some new graphics assets. Still a lot of work on the gameplay and physics and levels...

#lisp #gamejam #gamedev

Evening four done! I've added pickups when a goblin is slain.

#gamedev #lispgamejam

Evening three wrapped up! Simulation is complete, now to make it pretty and wrap it in a game!

#lispgamejam #gamedev

~3 days down and we have collision physics and depth-aware pre-rendered backgrounds, using only 2 pngs!

I can now create scenes by:
- sketching out a minimap
- using the freecam to find a good angle
- take a screenshot with the map laid on the floor
- draw the background, and specify depth in the alpha channel
- polish the two images, game-ready scene done!

Tomorrow will be performance tuning, though I still get 60fps on my 2012 macbook, as well as minimizing the scope of game. #lispgamejam

Oh it is lisp game jam time again:

"May 15th 2026 at 6:00 AM to May 25th 2026 at 6:00 AM"

https://itch.io/jam/spring-lisp-game-jam-2026

#lisp #game #lispGameJam #programming

Spring Lisp Game Jam 2026

A game jam from 2026-05-15 to 2026-06-01 hosted by technomancy & David Thompson. Lisp Game Jam is a recurring game jam taking place for a full 10 days. After the jam has finished, 7 days are given to everyone to try out the game su...

itch.io

Evening two wrapped up for the lisp game jam!!

Autotiling bugs worked out and the flow field implementation is underway

#gamedev #lispgamejam #fennel

ok basic mechanics is working if slightly buggy, and it's as weird as I'd hoped. That's probably enough for this weekend #LispGameJam

Less than 2 days in and we have a fairly accurate recreation of PS1 style graphics, including:
- rgb8 to rgb5 bit color dithering (look closely at the start, similar to actual CRTs, the CRT shader makes it subtle
- affine texture mapping (warped textures)
- integer vertex snapping (wobbly polygons)
- 320x240 3d render resolution, with 640x480 interlaced output

Looking forward to adding a tank controlled player, 3rd person fixed camera, and pre-rendered scenes to walk around!

#lispgamejam

Evening one of the lisp game jam done!

Project is setup, and art style is well on its way to being nailed own.

#lispgamejam #gamedev #fennel #love2d

Its time to jam again!

@MenacingMecha has put together a template this year to get you started with love2d and fennel along with their custom MFLF library

https://codeberg.org/MenacingMecha/mflf

#lispgamejam #love2d #fennel

mflf

Mecha's Fennel Love2D Framework

Codeberg.org