https://groups.google.com/g/leo-editor/c/-8pCVNEd9eQ/m/6qbUTKYCAQAJ
There a few early getting startup hiccups reported.
The core leojs library is only 1% away from being usable as an engine in any javascript project.
https://github.com/boltex/leojs
@randomgeek for outlining somewhat like Emacs org mode but without the scaffolding exposed to other editors have a look at #LeoEditor and use `@clean` directive.
Rst is well supported. I don't believe there's a plugin for asciidoc but I could be wrong. Using Leo via vscode extension can be a smoother on-ramp if you're already invested in that arena.
https://marketplace.visualstudio.com/items?itemName=boltex.leointeg
After long hiatus, I'm getting reacquainted with #leoeditor. So satisfying to contribute an updated windows install recipe out of the gate, and deeply gratifying that my desktop integration contribution from years ago still "just works". A tribute to #python more than my work!
https://leo-editor.github.io/leo-editor/
https://leo-editor.github.io/leo-editor/installing.html#creating-windows-file-associations
I am sore at myself though. I've let my website stagnate to point that only sharing new contribs via mailing list is feasible; fixes are scattered.
https://groups.google.com/g/leo-editor/c/LeBywaUyXMw
#leoeditor #characters #worldbuilding #writing - Also, status update on how organizing my writing and worldbuilding stuff is going. It's incredibly handy to be able to autocheck how many characters I have.
...This also lead me to realize why I'm having trouble managing all of them. -facecups- I have 100+ of them, but I usually focus on a select few that are major characters. @_@
Buuuh. I'll check with the support group on Google+ to see how I should model character in story relationships.