Towards the Co-Evolution of Influence Map Tree Based Strategy Game Players, Volume 06
(2006) Miles, Chris and Louis, Sushil J
ISBN: 1424404649
#my_bibtex #RTS #a_star #algorithm #games #genetic_algorithm #influence_maps #path_finding
Fusion of Neural Networks, Fuzzy Systems and Genetic Algorithms
(2000) : Jain, Lakhmi C. Martin, N.M
isbn: 1571690638
#neural_network #genetic_algorithm #machine_learning #fuzzy_logic #text_book #my_bibtex
Interactive Genetic Engineering of Evolved Video Game Content
(2002) : Hastings, Erin J Stanley, Kenn...
isbn: 9781450300230
#GAR #genetic_algorithm #procedural_content #galactic_arms_race #my_bibtex
An Introduction To Cultural Algorithms
(1994) : Reynolds, Robert G
DOI: https://doi.org/10.1142/9789814534116
#cultural_algorithms #lattice #culture #genetic_algorithm #mappa #my_bibtex
Evolutionary Programming | Evolutionary Programming

Evolutionary Synthesis of Pattern Recognition Systems
(2005) : Bhanu, Bir and Yingqiang, Lin and Krawiec, Krzysztof
DOI: https://doi.org/10.1007/b105515
#genetic_algorithm #machine_learning #pattern_recognition #text_book
#my_bibtex
Novelty Search for Deep Reinforcement Learning Policy Network Weights By Action Sequence Edit Metric Distance
(2019) : Jackson, Ethan C and Daley, Mark
url: https://arxiv.org/abs/1902.03142
#action_sequence_edit_metric #distance #genetic_algorithm #m
#my_bibtex
Novelty Search for Deep Reinforcement Learning Policy Network Weights by Action Sequence Edit Metric Distance

Reinforcement learning (RL) problems often feature deceptive local optima, and learning methods that optimize purely for reward signal often fail to learn strategies for overcoming them. Deep neuroevolution and novelty search have been proposed as effective alternatives to gradient-based methods for learning RL policies directly from pixels. In this paper, we introduce and evaluate the use of novelty search over agent action sequences by string edit metric distance as a means for promoting innovation. We also introduce a method for stagnation detection and population resampling inspired by recent developments in the RL community that uses the same mechanisms as novelty search to promote and develop innovative policies. Our methods extend a state-of-the-art method for deep neuroevolution using a simple-yet-effective genetic algorithm (GA) designed to efficiently learn deep RL policy network weights. Experiments using four games from the Atari 2600 benchmark were conducted. Results provide further evidence that GAs are competitive with gradient-based algorithms for deep RL. Results also demonstrate that novelty search over action sequences is an effective source of selection pressure that can be integrated into existing evolutionary algorithms for deep RL.

arXiv.org
Interactive Genetic Engineering of Evolved Video Game Content
(2002) : Hastings, Erin J and Stanley, Kenneth O
isbn: 9781450300230
#GAR #galactic_arms_race #genetic_algorithm #procedural_content
#my_bibtex