I think a really cool game would be to create and manage an electrical network, with it being technically accurate. You have to manage sources, frequency, distribution networks, pricing, and it would realistically have events like heatwaves and cold snaps.

You could go carbon neutral and have a mix of generation that could black start (start with no external electricity), and manage oscillations and other effects.

I read about some of this in an article and it seemed like a really interesting concept.

https://arstechnica.com/science/2026/03/final-analysis-of-2025-iberian-blackout-policies-left-spain-at-risk/

#electricity #gameconcept

Final analysis of 2025 Iberian blackout: Policies left Spain at risk

Too much hardware was allowed to disconnect right at the edge of normal conditions.

Ars Technica

Made this concept art a long time ago for a pixel style game, but I haven't the wherewithal to maintain this style on a full project. Pixel artists are stronger than the strongest strong men

George and Piggy might appear in a project with a different style some day, either a more smooth/sketchy 2D look or maybe even 3D.

#conceptart #gameconcept #pixelart #myart

#gameConcept explore addictive relationship to power
- you can't win by fighting. fighting makes enemies fight you harder. game becomes "hard". many players may like this, and play forever,
- but to win, they would have to work diligently to undo the evolution of their relationship to the game entities and become interdependent.
- or, because it's a game, start over and/or join a peaceful universe

Feel free to steal this concept:

Papers Please style game-play, but where you are an Insurance Adjuster. How long can you keep your humanity and ethics?

Inspiration Source: https://www.youtube.com/watch?v=hJbzkwGkZ3E

#gameideas #games #gamedev #gameconcept #healthinsurance #insuranceadjuster

What US Insurance Companies Aren’t Telling You | Informer

YouTube
#gameConcept Build-a-Robot
Don't waste time, for this game, writing market mechanics, resource mining, "crafting" per se, nor combat systems. But a little #worldbuilding would be good for once the robot is completed and unveiled. Maybe some basic warehouse simulation, but mainly, give the player the experience of building a robot. I'm visualizing a big stompy kind, but I suppose all kinds are game!
IO Interactive will publish Build a Rocket Boy's 'proof of concept' game for Everywhere platform

The Hitman studio will publish the first game built on Build a Rocket Boy's Everywhere MMO, but has no concrete plans to be a third-party publisher full-time.

IO Interactive will publish Build a Rocket Boy's 'proof of concept' game for Everywhere platform

The Hitman studio will publish the first game built on Build a Rocket Boy's Everywhere MMO, but has no concrete plans to be a third-party publisher full-time.

#gameConcept: Puppet Show!
Live puppet-based performance. All kinds of puppetry supported, including automated NPC puppets. Live audio. Emoji bubbles, comic stickers. 3D dioramas. Socks w button eyes. Marionettes. Prop sets galore. Transitions. Curtains. Puppet editor. #poll
Like it
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#gameConcept first person perspective-taking. Use a game engine to develop illustrations of a person's life from their perspective. Walk through the stories visual-novel style. This project would necessarily shoot for becoming the epitome of #UserGeneratedContent databases. Personal stories rendered immersive. A platform for #journalism.