Can't make an omelette without breaking some eggs, right fellas?
Can't make an omelette without breaking some eggs, right fellas?
Working on a new feature this week; force fields that can only be traversed by enemies, coupled with infinite enemy spawners. This ought to make the final boss fight a tad more challenging 💦
Biological Nuke Launch Site Alpha
Working on assets for a mine map 🚧 ⛏️
It's now official; the next version of #Extraneum will have controller vibrations! I had to mix Unity's two input systems together to make it work, but it should be just fine.
Most current input related bugs should be fixed too.
Still working on #Extraneum map e2m2, I *think* I`ll be able to release it by the end of January.
I haven't felt inspired for months, and I don't want to phone it in either, which is why it's going so slow.
Map E2M2 of #Extraneum is coming along nicely. Combining my sound trigger script with the rain particles really adds a lot to the whole thing.
I'm having a sale from November 22nd to 29th on @itchio ; for 7 days, #Extraneum will be 50% off! 🥳
#Extraneum update 0.9.0 has been released!
#indiegame #retrofps #boomershooter
https://store.steampowered.com/news/app/1999140/view/5024356235718840356
A new update has just been released (0.9.0)! This update introduces the first map of episode 2, and a new enemy type; the Grenadier! In addition, it includes the following bug fixes and improvements; The priority of weapons when switching from an empty slot has been revised. The grenade launcher is not selected automatically anymore, preventing accidental explosions. The settings now save properly when starting a new game.