【GIGABYTE】Cinema 4DとAfter EffectsによるVFX作業が快適に行えた! きむらえいじゅんが「AERO X16 Copilot+ PC」を試す

月刊CGWORLDがお届けする、日本で唯一無二のCG&映像に特化した情報サイトです。3DCG、VFX、撮影、編集などに関する国内外さまざまな話題をお届けします。

CG・映像の専門情報サイト | CGWORLD.jp

Behold: a maneuver of a Bavarian Space Defense Force (BSDF) scout ship over Lake Kochel.

Tbh I'm not super satisfied with the end result (it looked better in my head back when I recorded the video), but I banged my head against the wall too often to not share it anyway. #Simulation done with #Liquigen and #EmberGen, composited in #Blender and Resolve.

#B3D #VFX

Above the Clouds

Personal #Blender piece, with clouds simulated in #EmberGen.

#B3D #3DArt #Simulation

33°C outside and I am rendering this crap..
#b3d #embergen

New #Blender project: The Meteor.

I almost fried my laptop while rendering this, but I think it turned out nicely.

The aurora is done with a procedural volume shader I wrote for a Nodevember project two years ago, the clouds are from the Real Sky addon and the foreground assets from Botaniq (except the boat, which I modeled from scratch. The meteor itself is simulated with #EmberGen.

#3DArt #B3D #DigitalArt

SOLSTICE - 5: Forgotten archives

YouTube

Figured out how to make muzzle flashes + smoking barrels where a sprite attached to the barrel can leave smoke trails as the weapon recoils and moves around, so I made a tutorial. It focuses on EmberGen but also uses blender and Godot.

https://www.youtube.com/watch?v=LouiVPmFZTU
#EmberGen #SpecialFX

EmberGen Tutorial: Muzzle Flash Smoke from Moving Barrel (Single Flipbook Sprite)

YouTube

Finally found the time to try out a noir type render in #Blender. It also made me finally bite the bullet and buy #EmberGen because I realized again how painfully slow Blender's fluid simulations are.

#B3D #BlackAndWhite #3DArt #Noir

Working Class - Scene 7: Communist Cloud Fistfight

The main character imagines clouds that look like communist icons solving their differences in a fight. Yes, I've seen what #genai comes up with, but it was not impressive at all - so did it the old way: created in #UnrealEngine5 with #embergen VDBs.