It's crazy how long every little aspect of game development takes. You're like, "Oh, I'll just fix this little thing," so you work on it for around 30 minutes then look at the clock and realize that actually 3 hours has gone by.
KOOK: Retro FPS GameDev day 652: Tab-close Thursday + Save system refactor. I'm overrun by tabs. Send help!
https://twitch.tv/jitspoe
#Gamedev #GodotEngine

jitspoe - Twitch
KOOK: Retro FPS GameDev day 652: Tab-close Thursday + Save system refactor. I'm overrun by tabs. Send help!
TwitchNew Godot engine tutorial on how to set outlines for all the text in a theme (without having to set the font outlines for each Label, RichTextLabel, Button, etc. type):
https://www.youtube.com/watch?v=8J4m-jeEEII
#GodotEngine

How to set font outlines on text in EVERY control node!
YouTubeNew KOOK game development highlight video put together. Watch as I pick up objects that send me flying into the air, unbox instruments, and try to figure out normal map bugs.
https://www.youtube.com/watch?v=GW6asw4oESE
#GameDev

KOOK: Retro FPS Dev Highlights 35 - Picking Up Physics Objects
YouTubeYou guys liked the gravity bit in the trailer. KOOK allows going both toward and away from lines, so you can walk inside and outside of cylindrical shapes. You can also teleport to a different orientation.
Wishlist: https://store.steampowered.com/app/2329690/KOOK/?utm_source=ss_mastodon
#ScreenshotSaturday #Gravity
New Fist of the Forgotten development highlight video is up. Still catching up on old clips, but I'm almost out of 2020!
https://www.youtube.com/watch?v=eGxapOg0vew
#GameDev #platformer

Fist of the Forgotten Gamedev Highlights 43 - Mangled Mesh iMports
YouTube