Flamenco 3.9.1 was just released.
Grab yours from https://flamenco.blender.org/download/
It fixes a few issues with Blender Asset Tracer v2, including a case where some files were silently ignored. If you're on 3.9, upgrading is strongly recommended.
Flamenco is Blender's Open Source render farm system.
#Flamenco #YourOwnRenderFarm #OpenSource #devfund #b3d #blender3d
Download
Download Flamenco for your platform here. Each download contains both Flamenco Manager and Worker. The Blender add-on can be downloaded from the Flamenco Manager web-interface after installation.
The latest version is: 3.9.1
What is new is described in the release changelog.
Platform File Windows flamenco-3.9.1-windows-amd64.zip Linux flamenco-3.9.1-linux-amd64.tar.gz macOS (Intel) flamenco-3.9.1-macos-amd64.tar.gz macOS (Silicon/ARM) flamenco-3.9.1-macos-arm64.tar.gz (without FFmpeg, see below) checksums flamenco-3.9.1.sha256 Please report any issue at projects.blender.org.
Go Experimental! The latest experimental version is: 3.
Flamenco
2026-05-05 Animation & Rigging module meeting
The meeting was on 2026-05-05T10:00:00Z (UTC). People present are referred to by first name for brevity. Others are referred to by full name. Present: Christoph Lendenfeld, Demeter Dzadik, Nacho de Andrés, Nathan Vegdahl, Sophia Martinez, Sybren Stüvel Links Video Call, open for everybody interested to join Previous meeting notes A&R Module Meetings calendar for inclusion in your own calendar app Draft agenda for the next meeting Long Term Plans & Current Focus Issues & Pull Requests #module...
Developer ForumWe hear your concerns around how Blender relates to AI topics.
Here is an update regarding upcoming Blender Development Fund and AI Policies: https://www.blender.org/news/upcoming-blender-development-fund-and-ai-policies/
#b3d #DevFund

Upcoming Blender Development Fund and AI Policies
An update after the latest Development Fund announcement.
BlenderThe recent announcement about Anthropic joining the Blender Development Fund as a Corporate Patron member has raised concerns from the community around how we engage with AI topics.
This is how we plan to address the issue: https://www.blender.org/news/upcoming-blender-development-fund-and-ai-policies/
#b3d #DevFund

Upcoming Blender Development Fund and AI Policies
An update after the latest Development Fund announcement.
Blender
2026-04-30 Animation & Rigging module meeting
The meeting was on 2026-04-30T16:00:00Z (UTC). People present are referred to by first name for brevity. Others are referred to by full name. Present: Christoph Lendenfeld, David Woolf, Jeremy Bot, Nacho de Andrés, Sybren Stüvel Links Video Call, open for everybody interested to join Previous meeting notes A&R Module Meetings calendar for inclusion in your own calendar app Draft agenda for the next meeting Long Term Plans & Current Focus Issues & Pull Requests #module-animation chat channel ...
Developer ForumIf you render a stereoscopic movie in #blender 5.2 it will be detected by video players and streaming websites. No need to re-encode them again. https://projects.blender.org/blender/blender/commit/5635567dadc5875ba6ed44c4cdf1430cad3cc4ba #devfund
It supports side-by-side, top-bottom and various interlaced formats. Next step: Add support for panoramic projection.
RE: https://mastodon.social/@Blender/116482997785333001
Hey, Blender, I hear Palantir also has some blood money to invest in whitewashing their reputation. Want me to put you guys in touch or are you already talking?
#b3d #DevFund
Today Anthropic joins the Blender Development Fund as corporate sponsor. This support will be dedicated towards general Blender core development. More details at https://www.blender.org/press/anthropic-joins-the-blender-development-fund-as-corporate-patron/
#b3d #DevFund

Anthropic joins the Blender Development Fund as Corporate Patron
Anthropic is joining the Blender Development Fund as Corporate Patron.
Blender#GeometryNodes will have a new Sample Sound Frequencies node in Blender 5.2. It allows creating animations and simulations based on audio data without having to use non-procedural workarounds.
#b3d #devfund