#screenshotsaturday 🐠🏫🎣🕸️
I'm starting to regret making entities, structures, terrain, & extra gradient data all exist in a single layer 🫠

#4d #gamedev #rip #debughell #MessageLost

Finally wrapped my head around generating Juniper configuration files with Jinja2 templates and Netbox as the data source. selectattr, rejectattr and using the parent-child relationship between interfaces in Netbox was the key. #NetworkAutomation #DebugHell #junos