Reinforcement Learning doesnโt tell you whatโs right.
It only tells you how good your choice was.
No feedback on what to do. Only on how it went.
Example: A multi-armed bandit (like a slot machine with several levers). You don't know which lever is the best - you can only find out by trying it out. Exploring means giving up a known reward (from exploitation) โ in hopes of finding a better one.
This balance between exploration and exploitation is the central dilemma in reinforcement learning.
A simple strategy is ฮต-greedy:
โ In 90% of cases you take the best known action
โ In 10% of cases, you try a different one by chance
In simulations, ฮต-greedy methods perform better in the long term than pure greed (always take the supposedly best) - because they master the โexplore-exploit trade-offโ.
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