"A Lisp Interpreter Implemented in Conway's Game of Life"
And the interpreter was written in C. Turing would be proud.
https://woodrush.github.io/blog/posts/2022-01-12-lisp-in-life.html
"A Lisp Interpreter Implemented in Conway's Game of Life"
And the interpreter was written in C. Turing would be proud.
https://woodrush.github.io/blog/posts/2022-01-12-lisp-in-life.html
Conway's Game of Life implemented with Vim macros. That's pretty impressive.
🧑💻Cellular Automata – Simulate life from chaos and code💾
https://www.youtube.com/embed/JEBE9Add0Ms
Today, we're diving into the world of cellular automata. A digital playground of sorts where simple rules lead to astonishing complexity. where order can arise from chaos and collapse back into chaos just as quickly.
First we have a l
Read More 👉https://ncot.uk/cellular-automata-simulate-life-from-chaos-and-code/
#CellularAutomata #ConwaysLife #Programming #Wireworld
Cellular Automata – Simulate life from chaos and code
Today, we’re diving into the world of cellular automata. A digital playground of sorts where simple rules lead to astonishing complexity. where order can arise from chaos and collapse back into chaos just as quickly.
First we have a look at One Dimensional Cellular Automata which were originally conceived by John Von Neumann in the 1950s.
These cellular automata operate on a grid of cells, using each successive row of cells to create the next generation. A large amount of research into this was done by British-American scientist Stephen Wolfram – whose organisation Wolfram Research developed Wolfram Alpha – the computational knowledge engine and website. Wolfram (the person) devised a classification system for 1D CAs. It turns out there’s quite a lot of them.
Then we move onto two dimensional cellular automata, beginning with the familiar and popular Conway’s Life. I look at some basic patterns such as the glider and then some more complex patterns including ones called methuselahs. Conway’s Life is sufficiently complex that it is Turing Complete and able to simulate logic gates.
Then I look at wireworld which is a kind of two dimensional cellular automata that simulates electricity flowing through wires. It is Turing Complete and can be used to create logic gates.
The video then ends with me explaining how I wrote the code in the video myself as a learning exercise using the Python programming language and the PyGame graphics library.
You can download my code from the github link below
https://github.com/ncot-tech/cellular-automata
Related posts:
Wang Tiles and other ways to tile a planeFORTH – Better than BASIC?Agon Light C Programming – An IntroductionCellular Tomato#CellularAutomata #ConwaysLife #Programming #Wireworld
https://ncot.uk/?p=1463
In Conway's Game of Life there are certain oscillators called 'phoenixes', which have the property that no cell is ever on for more than a single generation consecutively. The only examples known were ones with period 2 (so the cells are just turning on and off repeatedly). It's now been proven that these are the only phoenixes: https://cp4space.hatsya.com/2024/01/20/every-finite-phoenix-has-period-2/
#Math #Maths #Mathematics #ConwaysLife #GameOfLife #CellularAutomata
New blog post on my two #conwayslife projects. https://www.brianlane.com/post/life-server/
Thanks again to @brett for inspiring these improvements
Amazing new result about Conway's Game of Life! You can build anything you want by colliding 15 gliders together: https://b3s23life.blogspot.com/2022/11/in-conways-life-fifteen-gliders-can.html
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This result was a long time in the making. Read the article to find out how it works, and why 'anything' is not actually everything.
This blogpost breaks down the construction even further: https://btm.qva.mybluehost.me/building-arbitrary-life-patterns-in-15-gliders/
#Math #Mathematics #Maths #CellularAutomata #Conway #GameOfLife #ConwaysLife