#NintendoSwitch Review Video: #WitchingStone - Has a promising mix of both puzzle and roguelike sensibilities, but doesn’t quite feel like it all comes together #IndieGames
#NintendoSwitch Review Video: #WitchingStone - Has a promising mix of both puzzle and roguelike sensibilities, but doesn’t quite feel like it all comes together #IndieGames
#NintendoSwitch Video: #WitchingStone - A reasonably smart take that mixes roguelike deckbuilding and puzzle-style gameplay #IndieGames
Soo yea, finally completed on #WitchingStone - 100% Achievements! 6th character - Arawn - victory+ ^^ This game is really great and fun! If you liked puzzle+roguelite in the line of Slay the Spire or Wildfrost, try the game! It's worth it!
5th Character of Witching Stone, Blodeuwedd, done! It's challenging and tricky to use her fruity spells and abilities, but it's a refreshing take of clearing up boards for damage and heal~
I swear, she is much more powerful as boss...
One more!
Fourth character finish in Witching Stone! Pwca, the shopkeeper, has access to all of the spells - which is why building her is a bit tricky, no specific focus ! But it's doable, with perseverance! The run is quite engaging!
Now on to the 5th Character!
FINALLY! Got all the other characters unlocked!! Fourth and Sixth are straight to the point, but the fifth one, Blodeuwedd, is very tricky to unlock! FYI I unlocked Pwca and Arawn in one run (no-negative modifier one), and Blod in the other!
Now time to finish it.
Second character to finish - Ceridwen! I love how she can use soul stones with great synergy! I love her Soul Stone build, and with proper badges and one death knell, it's a good run to clear up barrages of enemies! And killed War Mech too! 4 to go~
Well, here's my next game, Witching Stone! Got the true ending (Victory+) with Gwen! It's a grueling grind for sure, but it's worth it, yay! Now, five more characters!
This game is very fun! And aesthetics are very nice! Feel free to try it!
Really enjoying Witching Stone so far. I like the challenge of looking for paths in the grid of stones, trying to cast the right spells in the right order while (hopefully) saving a bit of mana for next turn.
There's also plenty to do outside of battle. You have to pick out spells that fit your build, and play around with modifiers to improve strengths and cover weaknesses.
For example, my most recent run used the "Dancer" spell. This spell unavoidably activates every turn, buffing you at the cost of one hp. So my first priority was to find a way to avoid the damage, before I danced myself to death. Luckily I found a modifier that made it heal one hp, so at least I was breaking even. Later I found a mod that removed the damage and increased the healing and buff. Removing damage was supposed to be a downside, but not here!
Synergies are always fun, and I've only scratched the surface.