We’re finally going to bring this review home, before any more catastrophic events happen to distract me. I hope life doesn’t get this exciting the next time I do a multi-part review. In case you’re reading this in the future, since I got access to this book, we’ve an attempted assassination on a presidential candidate, a massive web services failure, and a standing president step down for running for reelection. If life is more interesting than this chain of events when you’re reading this, remember me fondly, because I’m not sure if I’m still around.
Our remaining sections in this book are Appendix A: Magic Items and Technology, and Appendix B: Creatures. We’ll be looking at all of the moving parts that you can mine for your own adventures, outside of this anthology.
Artwork
We get artwork for Daud’s Wondrous Lanthorn and the Staff of Ruling, but sadly, no individual image of Heretic other than the images of Drelnza holding her sword. There is also a group shot of all of the technological devices introduced in the anthology.
Each of the creatures in Appendix B are illustrated. We even get a separate image of Nafas’ sword. A few of these creatures weren’t illustrated in their own adventures. I think Nafas and Zargon are especially impressive, but I have to admit, Drelnza’s image in the Lost Caverns of Tsojcanth is my favorite of Iggwilv’s undead daughter.
Appendix A
We only have three new magic items in this section, one of which is an artifact, one which is evil, and one that the PCs may have been asked to turn over to the archaeologists in the Desert of Desolation.
My opinion of D&D 5e artifacts is that some of them have been a bit lacking. The Lanthorn isn’t the most powerful item, but it does have some fun, thematic abilities, revealing everything invisible within 60 feet of the artifact. There are also some powerful abilities linked to the lenses of the lantern, but each lens requires powdered gems to power it, and that gets expensive. It’s the kind of artifact that makes sense for someone to ask to be recovered, but maybe not one that people don’t want to give up.
Heretic is Drelnza’s evil longsword, which has some nice abilities. It has a lot of handy abilities, some of which are more effective against celestials. It’s an intelligent item that pushes its owner to destroy the servants of good-aligned deities. But it’s a +3 sword that can paralyze and can cast fly and true seeing. I like that it’s an evil sword that is still tempting for someone to use.
The Staff of Ruling has a nice “building” effect. You can summon a ball of lightning, and for each round you concentrate on the lightning effect, and it doesn’t detonate, it gets more powerful. It’s also got a thunder effect, and can turn into a snake, which to me is the least interesting effect and is probably a remnant of someone trying to think of what kind of magic should go into an Egyptian-themed adventure. I would almost be tempted to yank the snake ability off the staff and just go all in on the thunder and lightning theme.
- Daoud’s Wondrous Lanthorn (Artifact)
- Heretic (Legendary)
- Staff of Ruling (Rare)
The high-tech weapons in the DMG are referenced in Expedition to the Barrier Peaks, so if you want stats for an anti-matter rifle or a standard laser pistol or rifle, those don’t get reprinted. There are some fun technological items included, and since they all use power cells, it’s pretty easy to shut them down if you don’t want them having a continued effect on the campaign. I am a little disappointed that the powered armor’s only strength effect is to grant advantage on Strength checks. At the very least it should have had some kind of additional damage for punching with the enhanced fists.
- Antigravity Belt
- Concussion Grenade
- Needler Pistol
- Paralysis Pistol
- Powered Armor
- Robot Controller
- Sleep Grenade
Appendix B
There are lots of creatures that someone like me, that fondly remembers picking up the AD&D 2e Monster Manual II, is very nostalgic for. Do you want an even bigger froghemoth? Got you covered. The NPCs stats are all pretty versatile when used outside of the adventure to which they are associated. You have spellcasters and warriors with shadow swords, as well as general champions.
Gibberlings, the monsters you have probably killed by the hundreds if you played Baldur’s Gate when that CRPG came out, have been converted to fiends instead of humanoids, and there is a stat block for swarms when you want to throw a lot of them at your PCs, but you don’t want to run a ton of low CR stat blocks. Changing them to fiends helps to shift them from “small mean humanoids that try to kill you,” without much of a culture of their own, to primal forces of destruction that are literally all about destroying things.
I have the distinct feeling that Legendary Actions are probably a thing of the past in the 2024 rules. The creatures with lair actions and those that are singularly powerful all have the more recent design development of giving them multiple reactions per round, with several reactions that can be triggered. I heard people on podcasts attest to how they don’t remember to use Legendary actions, and apparently they don’t work as well for a lot of gamers as they do for me. I’m just not sure remembering how many reactions a creature has, and knowing what triggers those reactions seems harder to keep top of mind for me than just remembering that I can take actions between PC turns.
I like that Nafas and the Gardener serve as potential Warlock patrons, in addition to Nafas serving as the PCs patron if they play through this anthology as a connected campaign. I love my demon lords and archdevils, but I want more singular entities. We need more archfey, archoelementals, genie lords, and archangel style celestials.
CR
Creature
Type
0
Gibberling
Fiend
1/8
Guardian of Gorm
Humanoid
1/8
Mage of Usamigaras
Humanoid
1/8
Warrior of Madarua
Humanoid
1/4
Derro raider
Aberration
1/4
Vegepygmy scavenger
Plant
1/2
Tower hand
Humanoid
1
Derro apprentice
Aberration
1
Tower sage
Humanoid
2
Champion of Gorm
Humanoid
2
Champion of Madarua
Humanoid
2
Champion of Usamigaras
Humanoid
2
Sion
Humanoid
2
Vegepygmy thorny hunter
Plant
3
Barkburr
Plant
3
Swarm of gibberlings
Fiend
3
Vegepygmy moldmaker
Plant
3
Worker robot
Construct
4
Horrid plant
Plant
4
Leprechaun
Fey
4
Memory web
Aberration
4
Pech
Elemental
5
Android
Construct
6
Combat robot
Construct
6
Nafik
Undead
7
Wolf-in-sheep’s-clothing
Plant
8
Maschin-i-bozorg
Construct
12
The Gardener
Fey
15
Drelnza
Undead
15
Froghemoth elder
Aberration
17
Zargon the Returner
Aberration
23
Nafas
Elemental
Visiting the Wonders of the Multiverse
Several of these adventures feel like they maintain some of the core experiences of these classic adventures, with some fine tuning to make them less punitive and time intensive than the original experiences. Nafas and his domain on the Infinite Staircase are great additions to D&D’s planar lore. There are a lot of elements that can be mined from the book, not just individual adventures or encounters, but also items and stat blocks. I love the presentation of the Lost Caverns of Tsojcanth, and I’m glad to see an iconic location/adventure with a presence in D&D 5e. I really appreciated some of the slight adjustments, like NPCs that volunteer information without the need to be pressed, and more creatures willing to negotiate and bargain with the PCs.
Gloomy Doorways
Some of Nafas’ marching orders for the adventures are a bit thinner in content than I would have liked. There are also some places where it’s a little confusing exactly who was making a wish, although most of the adventures do have clear objectives. Having the Iron Shadow introduced but getting so little detail on it, other than using it as an excuse to introduce shadow creatures and corrupted doorways, is a little frustrating. Some of the adventures could have used one more pass of quick lore to add some context to their events. I honestly missed some of the weird hyper-dimensional explanations for snared psionic creatures in Barrier Peaks, for example.
Recommended–If the product fits in your broad area of gaming interests, you are likely to be happy with this purchase.
It is not too difficult to recommend this book, given that it manages to present some classic adventures with 5e sensibilities, but because as an adventure anthology, it also makes a solid toolbox. The expanded setting material, detailing Nafas’ Censer of Dreams and information on the Infinite Staircase, provides some good additional setting information. If the multiverse is the setting, we might as well have some flavorful characters and locations for that setting.
#339966 #33cccc #5eSRD #666699 #BeyondTheCrystalCave #DD #DD5e #dnd #DnD5e #DungeonsDragons #DungeonsDragons5e #ExpeditionToTheBarrierPeaks #Pharoah #QuestsFromTheInfiniteStaircase #rpgs #TalesFromTheInfiniteStaircase #TheLostCavernsOfTsojcanth #TheLostCity #ttrpgs #WhenAStarFalls
What Do I Know About Reviews? Quests from the Infinite Staircase, Conclusion (Appendix A, B)
We’re finally going to bring this review home, before any more catastrophic events happen to distract me. I hope life doesn’t get this exciting the next time I do a multi-part review. In case you’r…


