The neverending griefing discussion

I've been doing MMOs and online worlds a long time. And that means that I've written and said a lot of things on the Internet over the years, about designing them.

One of the funny things about reactions to the various vision blogs for Stars Reach is the number of people who have

https://www.raphkoster.com/2024/08/07/the-neverending-griefing-discussion/

#GameTalk #Gamemaking #GameDesign #griefing #postmortems #StarsReach #starsreach #VwDesign

The neverending griefing discussion

I’ve been doing MMOs and online worlds a long time. And that means that I’ve written and said a lot of things on the Internet over the years, about designing them. One of the funny thin…

Raph's Website

Using a vision exercise to define what Stars Reach is about

Long-time blog readers may recall that I have posted about my standard "vision exercise" before. It's a simple four question exercise you can use to think through what your game is about:

What is the game system about?

What is the ga

https://www.raphkoster.com/2024/07/31/using-a-vision-exercise-to-define-what-stars-reach-is-about/

#GameTalk #Gamemaking #GameDesign #PlayableWorlds #playableworlds #starsreach #VwDesign

Using a vision exercise to define what Stars Reach is about

Long-time blog readers may recall that I have posted about my standard “vision exercise” before. It’s a simple four question exercise you can use to think through what your game i…

Raph's Website

SR Pillars Part 2: Easy Surface, Much Depth

Yup, another week so I wrote another long post about the design pillars we are using for designing Stars Reach. (If you missed last week's, it's here, and I expanded on it on the blog here.)

This week, it's all about the second set:

The Ease of Nintendo Meets the Depth

https://www.raphkoster.com/2024/07/18/sr-pillars-part-2-easy-surface-much-depth/

#GameTalk #Gamemaking #GameDesign #pillars #PlayableWorlds #StarsReach #VwDesign

SR Pillars Part 2: Easy Surface, Much Depth

Yup, another week so I wrote another long post about the design pillars we are using for designing Stars Reach. (If you missed last week’s, it’s here, and I expanded on it on the blog h…

Raph's Website

Wishlist STARS REACH and its living world

Over the years, I've tried many ways of making living worlds. This video here explains how we are doing it on Stars Reach. Which you can now wishlist on Steam.

https://www.youtube.com/watch?v=qeY4ERLhNjc
The Living Wor

https://www.raphkoster.com/2024/07/03/wishlist-stars-reach-and-its-living-world/

#GameTalk #Gamemaking #CellularAutomata #GameDesign #MmoDesign #PlayableWorlds #playableworlds #simulation #StarsReach #starsreach #VwDesign

The Living World of Stars Reach

YouTube