Is there actually a coherent document on the best practices for organizing VR Chat avatar projects?
I don't just mean the performance issues, but specifically like, managing everything in non-destructive ways, adding variants, applying (or making it easier to apply) version control, etc?
I'm to the point where I more or less have static FBXs I can pull into scenes and create variants of, but I'm less sure on the best way to upload multiple versions, and still working on streamlining my Unity -> Blender -> Unity workflow.