Is there actually a coherent document on the best practices for organizing VR Chat avatar projects?

I don't just mean the performance issues, but specifically like, managing everything in non-destructive ways, adding variants, applying (or making it easier to apply) version control, etc?

I'm to the point where I more or less have static FBXs I can pull into scenes and create variants of, but I'm less sure on the best way to upload multiple versions, and still working on streamlining my Unity -> Blender -> Unity workflow.

#vrchat #vrcfurry #vrc #VRCavatars #unity #blender

Alright, I present to you all my newest VRChat avatar base, Zaria!

She's available right now on my gumroad, link at the end of the video or on my website!

#VRC #VRChat #Furry #Kemono #furryfandom #raideus #VRCavatars #vr #avatar #furryart #Unity #Blender #Blender3d