Welcome to the oldest part of the metaverse

Ultima Online, which just turned 25, offers a lesson in the challenges of building virtual worlds.

MIT Technology Review
UO’s resource system, part 3

I’ve now written two posts that were far lengthier than I anticipated, about the way that UO’s resource system was originally intended to work. The first dealt with underlying data stru…

Raph's Website
UO’s resource system, part 2

Last time I wrote about the basic structure of how the resource data worked in the original design for Ultima Online. Now I’ll talk a bit more about applications of that data.

Raph's Website
UO’s resource system

Recently, some readers asked for posts that were more game-design centered. Since there was talk recently of the virtual ecological modeling that a Second Life user created, I thought I might talk …

Raph's Website