'Chief of War' Production Designer Interview — Hawaii

Production designer Jean-François Campeau tells IndieWire about the meticulous research and creative crafting that went into the Apple TV+ series.

IndieWire
Are the 1970s the Hardest Decade for Production Designers to Create?

Production designers Curt Beech, Howard Cummings, and Anastasia Masaro tell IndieWire about the challenges of recreating the 1970s.

IndieWire
'Night Always Comes' Director Benjamin Caron — Interview

Director Benjamin Caron tells IndieWire about designing action sequences to go against the grain.

IndieWire
Brennan Lee Mulligan 'Dimension 20' Game Master — Interview

Brennan Lee Mulligan tells IndieWire about how the Dropout actual play series retains its spirit as it expands its scope.

IndieWire
'Smoke' cinematographer on the 'French Connection' influence

Francois Dagenais discusses 'Smoke' and how he rides the line between realism and expressionism - and how he created a forest fire on stage.

IndieWire
'Alien: Earth' Production Design Interview — Making Of

Production designer Andy Nicholson expands the look of an iconic franchise for “Alien: Earth”

IndieWire
What Makes ‘The Pitt’ Different: Casting, No Music, a Real-Time Story

'The Pitt' Creator R. Scott Gemmill discusses the self-imposed challenges of creating a series that intentionally doesn't work like a procedural.

IndieWire
'The Gilded Age' Season 3 Finale — Cinematography Making Of

Cinematographer Manuel Billeter tells IndieWire about expanding the scale and scope of the HBO series.

IndieWire
'Game Changer' Season 7 Finale — Sam Reich Interview

'Game Changer' host, executive producer, and debate moderator Sam Reich tells IndieWire about recording Season 7's finale in front of an audience.

IndieWire
'Wednesday' Season 2 Nevermore Production Design — Interview

Production designer Mark Scruton tells IndieWire about all the new locations in the first half of Season 2.

IndieWire