It's the last day of the sale for #TheLongArc on #playdate, grab a copy! https://play.date/games/the-long-arc/ #indiedev
I started adding support for achievements (via https://gurtt.dev/trophy-case) to my #playdate game #TheLongArc -- which is still on sale, btw: https://play.date/games/the-long-arc/
I'm working on an update to #TheLongArc that includes bug fixes and game balance tweaks, but also adds support for high scores #indiedev #playdate
I don’t know who they are, but a user named tallyfoley is the first person to beat #TheLongArc on #playdate! I feel like I should commemorate this in some way
I'm getting ready to release the #playdate game I'm building in #nim (https://elephantstarballoon.itch.io/the-long-arc), so I'm doing a bit of polish. I redid the effect for the healing spell, and updated the tower art to show damage instead of just relying on the health bar at the top. I'm a lot happier with both #indiedev #PixelArt #TheLongArc
The Long Arc by elephantstarballoon

An arcade defense game for the Playdate

itch.io
When memory pooling goes wrong, your knights don't walk, your griffins don't fly, and your demons look half exploded. Seems I need to spend some more time on this. #playdate #indiedev #TheLongArc
This is a small update since I'm mostly doing bug fixes and non-visual tweaks right now. But I added a viewport shake to the lightning and explosions to give it a big of "oomph" #playdate #nim #indiedev #TheLongArc

I've spent quite a bit of time debugging a device crash for the #playdate game I'm building in #nim but I think I finally got it ironed out. I still need to cleanup my changes and submit a PR to the playdate-nim repo, though.

In the meantime, I've also been working on sound effects, the sound track, game balancing, and new levels. Here is one of the levels I added today -- though it needs to be balanced. #indiedev #pixelart #TheLongArc

The repulse spell for my #playdate game, but this time in slo-mo. Perlin goodness. #nim #indiedev #TheLongArc
So far, the `a` and `b` buttons are unused in the #playdate game I'm building with #nim. But I'm adding two spells can be triggered with them. The first is a "repulse" spell that damages enemies more the closer they are to the tower. #indiedev #TheLongArc