π Congratulations to #D3D12 for surviving a decade! It's been ten years of adding more *exciting* functions and interfaces that only a handful of people can pretend to understand. πIn the vibrant world of #APIs, it's comforting to know some things never changeβlike the thrill of pretending these updates actually mean anything to the average user. π
https://therealmjp.github.io/posts/ten-years-of-d3d12/ #Anniversary #TechCelebration #DeveloperHumor #SoftwareUpdates #HackerNews #ngated
https://therealmjp.github.io/posts/ten-years-of-d3d12/ #Anniversary #TechCelebration #DeveloperHumor #SoftwareUpdates #HackerNews #ngated
Ten Years of D3D12
For those of us that have been using it from the start, it can be hard to believe that Direct3D 12 has been around for ten years now. Windows 10 was released on July 29th 2015, and D3D12 has been with us ever since. While itβs true that this is the longest weβve gone between major D3D version updates, itβs also not fair to say that the API has remained static.

