#juce has just added a patch that defaults to software rendering when plugins are running in #wine ending the direct2d black window issue. hopefully this fixes #synthv2 and #voisona when running under linux.

https://forum.juce.com/t/juce8-direct2d-wine-yabridge/64298/86

#linuxaudio

Juce8 Direct2D WINE/yabridge

I’m not qualified to do this implementation in Wine myself, but I think what I can contribute is a minimal example, with source code, to help Wine devs. I’m looking to learn enough JUCE to make this possible. The community’s workarounds tend to involve trying to force software/OpenGL rendering, so a minimal example that reproduces this behavior should not force or fallback to software rendering. If I’m creating a Hello World JUCE8 application, would I have to do anything specific to use Direct2...

JUCE

Yeah... I like DANNY. What a whimsical bank!

https://youtu.be/JQZ0TjN6eZo

#VocalSynth #VOCALOID #SynthesizerV2 #SynthV2

Synthesizer V Voice Danny

YouTube
You know, #HXVOC's softer modes are excellent. I know most people were very excited for the screamo stuff, but man his clear/subdued mode is so good. I picked Liam as my free voicebank for #SynthV2 to have a "regular" singer, but HXVOC is a better all around singer who can do anything. Eclipsed Sounds has demonstrated that they are the best at making voicebanks.
A little while back I did a scream test with Felicia and drew in rapid modulation to simulate a scream. Now we have #HXVOC which was recorded with screaming vocals. I just dropped it in as a straight replacement as a quick test. #Synthv2

I think everybody who is trying to work on a #SynthV1 project in #SynthV2 need to make sure they read up on Dreamtonics' migration guide:

https://svdocs.dreamtonics.com/en/synthv/upgrade/migration-guide

Eclipsed Sounds also has a great primer on Youtube:

https://www.youtube.com/watch?v=Z5wKMH4wXzo

I think many complaints stem from people working on SV1 projects not really understanding how things have changed in SV2.

03 Guide: Migration from Version 1

Synthesizer V Studio User Manual
Here's one thing I would change about #SynthV2. The program icon. They should have made it different from SV1. I have both on my desktop and it would be nice to see at a glance which is which because I don't plan on using SV1 compatible voices in SV2 (because I'm assuming they will eventually get an SV2 version).
Before you continue to YouTube

#SynthV2 #Liam has some weird pronunciation. He pronounces "saw" more like "sew". But adjusting the mouth opening parameter to make it more open, he pronounces it correctly.

But see, I don't want to have to constantly fix things. I get there are spots where I will need to fix, but the default pronunciation of "saw" should not sound more like "sew."