@mos_8502 I guess #JiffyDOS stops the realtime clock during disk operations, because I had enough time to take a shower and empty the dishwasher while that was running, and that was on a #SuperCPU#Commmodore64, writing to an SD2IEC...
La SuperCPU esegue 20 volte più velocemente i programmi scritti nel lento BASIC interpretato del Commodore 64 grazie alla CPU 65816 a 20 MHz. Per sprigionare tutta questa velocità, occorre però impostare correttamente i registri di ottimizzazione. Vediamo come. #commodore64#supercpu#BASIChttps://www.youtube.com/watch?v=RZsKDQGYJpY
Il BASIC v2 (interpretato ma) 20 volte più veloce! / Commodore 64
BackBit Impawsible Ep.14: Dodging Glitches with the SuperCPU on C64 - The Oasis BBS
In Episode 14 of BackBit Impawsible, glitch-free graphics are the goal as the SuperCPU and SD2IEC team up on the C64. But things don’t quite go as planned.
Backbit Impawsible: Lupe Darksnout vs. The SuperCPU Glitch in Episode 11 - The Oasis BBS
In Episode 11 of Backbit Impawsible, Lupe Darksnout investigates corrupted video frames caused by the SuperCPU. Armed with an ML monitor, he attempts to fix the issue, but the problem proves more complex than expected.
Backbit Impawsible: Fixing SuperCPU Video Frame Errors in Episode 10" - The Oasis BBS
"Episode 10 of Lupe Darksnout’s Backbit Impawsible series explores a technical challenge with the SuperCPU and how an evolving program helps automate the fix."
BackBit Impawsible Episode 9: Bitmap to Charset Conversions - The Oasis BBS
Lupe Darksnout takes on a massive challenge—converting 8,730 bitmaps into character sets. With the SuperCPU lending a hand, the process becomes smoother, but the journey is still an arduous one.
BackBit Impawsible Episode 4: Character Maker 1.2 - The Oasis BBS
Lupe Darksnout tackles the challenge of converting multicolor bitmaps into character sets on the C64. Can creativity and determination overcome the odds?